I need help, I have tried doing a test go on the little cutout holes but I failed quite badly. I am pretty much stumped on getting this piece made. I always say I am going to finish a project, but I end up moving onto something else after getting stuck. This time I have decided my goal is to actually completely finish…
Avanthera, I love your comments so much. I agree with this 100%. Right now you're confusing us with how you've got stuff laid out. On that first one it looks like you've got a wireframe underneath. That's doing wonders for your perspective. Do some studies or throw down some basic lines before starting stuff. As always,…
@Makkon Thank you so much! That will help immensely! @MisterSande Thank you for the feedback! And yes, I am definitely going to keep animation and rigging in mind when I retopo him. I'll be sure to post WIPS of the wireframe when I get to that stage for advice since proper topology is still one of the things I really need…
Thanks everyone for the comments! @Shrike - thanks for pointing it out, the boots are bothering me now lol. I'm going to play around with the boots colors. Here is another update. I stilll have to work on her lower body, hair, back and staff. My friend Fabutan will be rigging and possibly animating her. I was not aiming to…
So I made some changes, to lots of things, like lighting and background. Here's what I have: It still needs more in the background, and I'm pretty sure I should do some more modeling on the mountains, or at least change the textures. Still would love to hear any advice. Getting the wireframe has proven to be difficult,…
So basically i need to connect the equal point on both side up and over the top of the mesh. I have max 10 but stick to 2009 due to comfort. I need to learn the new graphite modeling tools. Can any tool slice/connect up and over like that. Quickslice i think? Also can anyone link me to a pic of an arch's wireframe. Id like…
hi and welcome! looks pretty good to me! first off: it looks like your working with an editable mesh (because of the triangles) in stead of an editable poly, while editable polys are just... waay better i might be wrong though.. second: i like the body/limbs edgeflow but the face loops aren't as good as the rest, maybe…
excellent website man, good colour combos. The work is awesome too, been watching your wireframes for years! however Id agree that if youre making game res cars, present them in a game engine somewhere in the detailed breakdown pages. Oh just one more crit, I think the vehicles are MUCH stronger than your enviros....the…
I looked at your portfolio and saw the wireframes for the scene and it seems pretty high poly. I'm wondering how many tris is each one of those pillars, my guess would be upwards of 2k tris for each individual pillar which is pretty heavy considering their being duplicated so many times. Same with the back piece it also…
Spend the day fixing proportions (pain in the ass with selections) and shit as well as get the magazine finish (and started the handle but not pictured). I'd like a request of references of the bolt assembly if anyone has that onhand. The magazine was actually more difficult than I anticipated. Took a while to get a…