Wow... honestly everyone thank you so much :) But like I said before, it's you all that helped this scene get to where it is now... But seriously, thanks everyone for the feedback :) That's why polycount is an indispensable tool in an artists growth :) The video will be on the new website, just something quick, but shows…
Damn the scene is coming along nicely, but I have one big gripe atm and that is the lighting. Right now all the lighting is very uniform. Right now your lighting is all the same all over the scene. The best environments use the lighting to tell a story, or highlight certain areas. Look at scenes from for example the…
Well first thing that comes to my mind is about lighting.. you don't want to have pitch black areas. Constrast is a good thing but pure white or black are not good at all. Try using cold lights to set a black level(moon light sort of) and once you are happy with the result start to introduce warm lights (the actual…
Right so to address the spec issues I fixed up the light maps and found that having one scene light (directional) with lightmass doing diffuse bounces does not help. I have brought in another scene light and you can see the detail more clearly. Does anybody have any idea how to get lightmass/light bouncing to work…
Hi Daniel, first off, I'm liking the art style good work man. My only thing on it is the right lighting mood that matches your environment - I think if u got the right lighting in your scene it will definitely compliment your environment. I would definitely mess around with weak warm color light and strong cool light or…
beefaroni lighting was rebuilt... I just rotated a little bit the dominant directional light and the problem with that plat lighting was solved. Plus I checked cast shadows in light proprieties of all point lights from interior of the building. I've made some modifications to this 3d architectural visualisation of my…
Hey I like the rendering but somehow feel like there is a missing story, Light coming from the trees. Maybe people are living in them, then you could add everyday clutter, rafts, etc. or maybe foreigners are there harnessing the trees magical glow/vegetation or maybe there is something sinister in the water. Or maybe you…
This looks great already, a few minor things, i see what looks like some hard edges on the bottom of the toilet paper dispenser, either go and soften up those edges then re-export or add a few more tri's in there, I doubt it will hurt as your scene looks very low currently. Why is the mirror green? Is it a reflection of…
BringMeASunkist: Tinkering with the existing mesh again is probably not wise. I'd have to go back and re-bake all the maps, as you've said. I might model a new scope from the existing one however. Rumkugel: I'm not trying to be pedantic or anything with the naming convention of this model. I simply chose the L115A3…
Your lighting setup could use a bit of work. The rimlight is placed well but is too strong. The barrel and gas tube/tube magazine/whateveridc at the front are not illuminated at all and just look like solid colors right now. Your model and bake seem good. Could we get FPS shots? The gun does look smooth, props on that, but…