I haven't looked into it, but I don't think you can. The buttons in the default materials have extra functionality built in that isn't accessible through maxScript buttons, at least that I know of. Let us know if you do figure it out though.
^^ I don't mean to hurt/insult your post danshewan I took screen and post here. didn't notice that... i would take that image down... It does work well with theme.If your using default theme it work like charm...:)
Downloaded Layers. It's pretty cool, especially the PSD export. It'd be great for random awesome ideas that like to pop up at inconvenient times. Anyone know if you can alter the size or resolution? By default its 512. Might help with better control.
standard material with alpha as opacity, I could have sworn I've used alpha planes with rendered transparency before though, not sure whats missing.. surely its possible to have alpha channel transparency show up in the default renderer opacity?
I think they bunged up the default hotkeys for 3dsmax just to have a laugh at their users. I think everyone has had that happen to them at one point or another. What I wouldn't give for some Silo type attention... Maybe someday.
I think it automatically does opacity if your Diffuse texture is a 32-bit TGA with an alpha channel - it will use the alpha channel for opacity mask. And as far as I know, the specular is coloured by default... just feed it a colourful RGB 24-bit TGA.
I did create a material, when I went to the mesh property, click on the green plus button, won't let me plugin in anything, so she only has default material on. BTW, this is my mesh skinned with UT's female skeleton
Yeah thats really annoying, but its easy to fix and theres no script needed. By default 'Q' is assigned to Smart Select which cycles through the selection modes. Go to Customize User Interface and switch 'Q' from Smart Select to Select Object.
Solved my own issue. Vray has a VrayExtraTexMap in the Bake to Texture options, which lets you plug in any 3DSMAX Map. I guess they did it this way because VRAY bypasses the default render system. Confirmed working with Vray Dirt, Vertex Color, Material ID
try: Turn off polypaint. It's in the menus on the right in default UI. You can also turn rgb on in the brush settings, set color to white and go to color>fillobject. It might be mrgb and you painted a different material in that streak, but it's usually just poly paint.