Hello! A quick update from me! -Visit my Steam workshop here- Got to the stage of texturing Lina's hair for now. Hope you guys liked it! Here's the highpoly, sculpted in zbrush. Then to lowpoly and bake + base color. And finally, rigged. Here's a shot in-game. Can barely see the cavity details in game, sad max. Will try to…
Right the day went different then i thought. only did like 2 hours powerplay also i wont have time till after he weekend so here's just a small update. have to say that a lot of the detail is already in the concept but made stronger by me or how do you say it. also the engine took a bit longer then i thought. that thing…
My latest update! I really don't think I'm that far away from finishing. I really would like to have this done by the Friday morning so I can go on holiday and come back with a clean slate and start the next project! I need to really post an update of behind the camera so you can see the textures of the door and other…
Thanks for the insight, poopipe. The replacement pen price is quite high- equivalent to getting a newer and updated graphics tablet. I am also looking at huion as well. I feel the older tablets might not get support with newer 3d software and Operating system in the coming years so maybe get an updated one. I think they…
Update: Was meant to update this sooner but did a lot of tweaking and playing around so it took time. I've added some more images to show off, think I'm gonna focus more on adding some torches to help light the environment a bit, right now it's a bit dark and I just randomly placed lights. There are some areas that have…
Hi all, It has been a few weeks since my last update on this but I've been working on some of the props so here is another update. Added multiple screen variations and some other workplace assets. The only thing left in the main area is the big display and the chairs. Which are next on the list. The lighting/colors &…
Hello everyone, I just published the new 0.3 release which contains some nice new features and improvements! Changelog: Added update notification system (automatically tells you when a new update is available) Improved memory management (uses significantly less RAM when the application is inactive) Added support of the…
I love the new update! I just started learning Mari a couple of weeks ago(before the 2.0 update) and I found the channel and shader stuff very confusing, however the fact that you guys cleaned it up and made that powerful layer system instead cleared everything up! I just bought myself a GTX660 with 2gb ram(I would have…
UV update: I was able to get it all on one UV sheet, so I'm pretty happy about it. Tri-count is currently under 6500 without some of the screws, so I might go back and round some things out (the base is looking pretty low poly at the moment) Also made an update to this, another Paul Richard's piece. I'll tackle it as I'm…
@5omeWhiteGuy thanks! I wanted to make the magazine look simple but still interesting. I had some other plans for the back of the magazine, but if it looks too busy I'll consider adding a simple line to it. Some more updates: The overdrive has been put in place (the blue column in the middle of the body) and will receive a…