that wooden handle needs some work - its way too pristine now for that blade - year rings that are responsible for this wood pattern would never work like this. you can saw wood any direction you want, they never intersect or merging together into a single line - line width is something to think about. generally you'd want…
You should check your proportions again, your weapon is way too wide, and the picantinny on top is very off. There are millimeter measurements on google, picantinny has to be perfect. The whole sense of scale is strange. That small ring you put into that belt strap at the back, its so tiny per example. Make a general check…
As a 3d artist I'm biased, but I think you have an interesting style started, though I do think you could push it more. I think the puppet stages are the strongest example of what I like about your style (1:56), it's kinda a 2d/3d mix. Blocky 3d shapes make up the geo of the stage, but the "details" are just kinda painted…
I once bought Huion and its pen felt rather like a mouse. The pen tip was a kind of slack and made a constant click-click, click-click sound. Now I have Intuos pro. The pen feels perfect but gosh it annoys me tremendously with its driver and touch ring thing. Nothing is capable to kill it and I constantly touch it…
Nice work! There are a couple things I would like to pint out though. First is the shoulder pads. I can't really tell if they are metal or shinny fabric. The texture indicates metal but the form is a bit soft making it feel like fabric. This is especially noticeable where the rings hold the parts together. Second, The face…
oh man this is great! naturally my first models were weapons. XD i made these back in 2006 with the hope to put them in a Star Wars: Jedi Academy....Lord of the Rings total conversion mod. The mod never got finished but this is what i did. my personal fav and some in game (star wars) shots the green wookiee did actually…
I appreciate the comments Reaper! While I can sort of see what you're saying, I just can't land on a design I particularly like that covers a portion of that gap. For me I wanted to have a slender and sleek design. Reducing the gap adds a little more bulk than intended. I won't have the bottom frame as thin as it looks in…
The 'top' roof part should be skewed slightly lower, if you look at the picture, since the smoke will get trapped under the roof during the drag. The tip of the roof is barely above the tip of the chimney hole. And the 'chimney' should be slightly higher to aid the design. The front lion head part, with the large cistern…
Hey guys been working on the textures for the first uv set here's some images so far Unlit and screenshotted from Maya plan to get more done before taking it into cry also think i will dirty up the textures once i have got a nice base for the entire inn. The UV's theres a gap in the middle for either the iron rings around…
Try these out and see if you get any better results: 1) Make sure your high poly and low poly models occupy the same position in 3D space 2) Your low poly will probably need extra geometry to match the two rings on your high poly 3) Read this thread for more information on proper normal mapping techniques once you have the…