Yeah It was globally clear before but the metalness map and the spec map started to confuse me. I guess that you still need a Reflectance map (just a new fancy name for the spec due to the fact that the specular light isn't just a value but a full range of reflective information of the environment) even if you use a…
Wireframe modes sets it to display all objects rendered in that viewport in wireframe. You can create a material for all other objects that turns the opacity to zero so that only their wireframe is visible when edged faces is on. That way you can still see the image plane but everything else is wire. I made a script that…
My main progress in the last little while has been rocks, terrain, and distant objects. Here's a look at how things stand now. Here's a view of the central area without fog so you're actually able to see it. I'm not considering the wide open area within the outer walls to be walkable by the player, it's just going to serve…
In unreal script hook the TakeDamage function of your target class object to a scoring routine. Have it pass along the hit location. Just be sure to make your target's center point/origin at the bullseye. In the code get the distance from the object's origin/position in worldspace to the hitpoint in worldspace. Feed the…
Hey guys! Long time no see, you know X-mas, work, illness and stuff like that. But I didn't hesitated and did some work. Cordero: Thanks! I am going for UDK because it seems to me like best option for enviroment like this. Or you have better idea? I onlly know about UDK, so I am open for ideas :-D Kot_Leopold: Thanks dude!…
A few things. First, try to think of normals baking as two seperate processes. Projections, and shading behavior. It's a lot easier to see what your projections are doing with an object space bake so first bake an object space map. Load that into the model in a 3d program with no shading/lighting. The object space map…
I am getting constant crashing on Maya 2015 during testing. It works/looks beautiful but it quickly crashes. Any idea what steps I might be able to take to stop the crashes? Fatal Error: attempting to save in...... That is the only info I get. NVIDIA GeForce GTX 650 Ti (I am testing slightly updated drivers now...) Updated…
I would focus on drawing whatever you would model. Plants and objects, interesting architecture, that sort of thing. Drawing and painting are not absolute necessities, but learning them will help you learn other things faster and more thoroughly and your art will most likely be better for it. Most importantly it helps you…
I never wrote GhostTown. That was an example of what you can do with maxscript if you get deep into it. The news post I was referencing was about simple ways you can use maxscript to help out your workflow without knowing much scripting at all. You create user grids by going > Create tab (little sun/starburst) > Helpers…
Did your try using Cloth or SimCloth3, maybe even MassFX modifers if you're in the newer versions of Max, to simulate the collision? It already looks like each of the strands are their own object, so selecting each one and applying one of the modifiers listed above will get you exactly what you need (you can merge them…