If the paneling is going to be that simple, you probably don't need any larger than a 512, but if you end up having lots of subtle scrapes and worn paint, etc. a higher resolution map may be needed to get that amount of detail. You can also use 2:1 texture maps to get the most out of longer assets without having to split…
I don't see why some tablets would work and others not on sculpting programs, but hey whatever. I use a Wacom Bamboo (Pen) for ZBrush, and I love it. Don't worry about having too few pressure levels. There's 512 on mine and that's more than I'll ever need. Try to avoid a touch sensitive one (one you use with your fingers),…
What an awesome idea. Names Robert Munday, prefer Rob. 24 years old, graduated around 3 years ago from a Games Design course in Leeds (UK) and still putting my all into landing my first game animation position. So my experience outside of a couple of freelance gigs is next to none. In between working part time retail I am…
Heheh ya padding. Just for future reference you can usually get away with 8px of padding at 2048, 4px at 1024, and 2px at 512 (although depending on your target platform you may want 4px at 512).
I was really unsatisfied with where I left the texture on that house, so I went back and adjusted the UVs so the roof got a bit more attention. Here's the new texture at 512: And applied to the model at 256:
Ive got a clamped 512 x 256 texture and that shader stretches it so that its square. I guess we can only use square textures here? also it does not auto resize with the screen, not sure what is still missing here.
hi guys! as coyo.te remembered we need to start the voting since noone complained about the first posts i think its everything right im shipping to Seattle in couple hours and i will need some help on the voting this month. Coyo.Te, since this month you helped on the finished entries could you do another favor? to create a…
I understand that, in fact I do it myself. However, the purpose of making it that high of resolution in the first place is pretty much meant for it being there in case you want to use the higher res for something. My point is that given this has so few triangles, for it not to be a strain on whatever game engine it is…