I agree you can't transfer a normal map that way. BUT you can still transfer it. It will work IF you use 2 meshes and projection. It will read the bump as height data on the surface and translate it appropriately, like it would a normal map applied to a high poly object. You can NOT transfer if you only use a single mesh…
First of all, I think your perspective is fine. You've got some angles inconsistent but the volumes are there so I think it's cool. Consistent perspective is critical for environments or extreme perspective, which is basically the same. Close-up objects like characters n stuff r more forgiving, imo. To push it higher i'd…
Hi, everyone! Thanks a lot for the comments, I'll try my best! Enexus: Thank you! I'll show how I do it. To make it clean I use a looot of hPolish and sometimes TrimDynamic too. When the model is on a higher division I use Clay, the lines will be very smooth. 1- Dynamesh on a low res to get the general shapes right. 2- At…
First of GUNS. plan- -1 Make a gun with help of as much tutorials as possible (just to learn) -2 Make a simple gun with all the information learned from the first one (with out the tutorials) -3 Make a Big-Ass Gun mixing my old Maya techniques with these new learned Zbrush ones -4 Making them Game ready with…
There we go :) There is some empty space left on the body sheet where I probably will add some more mechanic parts. I'm currently working in 4k and the I mapped the legs they will each get a 2k texture and if I resize to 2k they would all get 1k each and so forth.. The texel density match up much better between the legs…
I'am using Maya. Sry, I still don't understand that :) I have read specification http://www.martinreddy.net/gfx/3d/OBJ.spec and I can't find mention of point groups, how look's in code and how can I reproduce this in Maya. Only what is mentioned in specification was classic groups, but there are strange too. When I have 2…
Hi As was already mentioned if your software doesn't support it, you woun't really gain any benefit. However games such as Crysis will run much faster on a Quad core, presumably for the same reasons Unreal Tournament 3 will run faster, each core take control of different parts of the game. So for instance, core 1 might run…
Yes, I know console gamers who think they're the mutt's nuts at Halo 2, or some such new console FPS game - and they control it with 2 crappy little joysticks. They can beef it up all they want, but the truth is, no console method comes close to pure mouse + keyboard when it comes to FPS games. The only way you could even…
Great work man. Colors, lighting and overall visual style balance are very cool as to me ;) For now i've got 2 comments: 1) leafless trees need some more work. They have too few branches. Cone-like trunk is too evident and branches look right away as flat poly with alpha because there are not enough of them. Moreover,…