I feel like they are too smooth, and the final render is definitely too smooth. I think the materials need to be pushed more. I would also add at least a second layer of color/texture to every surface. Needs something to break up the single color and convey more of what each material is. The club is nice. You could shoot…
Well, i do think its my fault.. i mean, doesnt seem as if a lot of other people have same issues... I probably did something basic really wrong. I am using max since a few years already, but the frist three years i made lowpoly models for warcraft3 (diffuse only), then paused 2 years because i thought my life would go in…
Rob is currently doing some art testing so I've imported the rough blockout into UDK to do some mood studies. For this project, I'd like to create 2 or 3 compelling lighting schemes. I'm currently thinking:* Late Afternoon Sunlight * Cozy Evening Firelight * Something Mysterious/Creepy Below is a quick test I did during…
Update, I fixed it for the most part, i was watching an arrimus 3d video where he used a higher poly base mesh to bake on and then transferred that texture onto the final low poly. so i added a turbo smooth with smoothing groups turned on to my low poly, used that to bake all the maps, then saved them off and applied them…
At 1st glance it looks alright but after closer examination it begins to break down. There is very little detail in the texture itself, which as a good base it could be really improved with minor wear like metal that has been rubbed smooth instead of just chipped/scratched. the imprinted text you usually find on weapons…
And you are 19. NINETEEN. NINININININININETEEN. YOU ARE HAVING A TEENAGER MOMENT WHERE EVERYTHING IS MORE EXAGGERATED THAN IT NEEDS TO BE cool off bro it's not bad you can get over it pretty easily remember that polycount is one of those lax easy art places in the entire internet world where the men are boys, boys are boys…
Thanks for the reply. totally not the answer i was hoping for as now I have a bunch of re-exporting to do. My animations are all full length, and our outsourcer's are all one frame short. Although I can't notice any skipping in engine... I have done this for pre-rendered sprites before because you obviously don't want…
I guarantee the yes guy doesn't have abs at all. What you are going for is a really difficult challenge because its taking real world anatomy and then stylizing it. So in otherwords you have to be very familiar with the way anatomy really looks then doing so stylizing to make it more cartoony. I can see you are new to…
reference is key, my last vehicle i had a ref folder with easily over 100 images of the same vehicle from different angles, different "extra" parts that i may want to add to it, paint jobs if i ever really got to texture it, etc try to get nice even poly distribution, you have more tri's under the truck then you do in the…
wow, thanks for all the comments. I thought it would be of interest to you guys, but you never know... I'm testing various, easy ways to sand down the models to get them nice and smooth for a nicer finish. If I can polish them at my end cost-effectively I'd be all for it. ae - i'm not sure if taking international orders…