I hope this is appropriate for this thread. It's certainly not as exciting or advanced as most of the puzzles in here. I'm very new to 3D and have been learning Max for less than a week. I'm trying to model some objects for practice and am getting utterly defeated by my Maglite flashlight here. The button switch sits…
what i need is to get rid of the tri there because it's causing problems, so what i tried was cutting from the edge and looping that cut somewhere so that it would be quaded up, but it still gave me a weird result. basically what i need is to figure out how to get rid of that nasty tri there so that i may be able to define…
Yeah, I thought so as well, but I really wanted to do what I initially thought because "what if I need to model something like that in the future?" so I am trying to model it with panels atm. I honestly didnt know something like this existed. Saw it on tutorials, but didnt think it would work that way. Thanks for the…
Indeed it is! And that was the sort of kick in the right direction i needed. Please don't get frustrated when we ask such questions and have trouble to understanding while we're still in the middle of learning the skills and most importantly lacking the experience. Of course i'm confused from time time. Otherwise i…
Hi, I use Blender and have been trying to make these diamond shaped spikes (see Figure 1) on the back of this revolver's hammer. So far I haven't been able to find a solution that creates them without causing massive smoothing errors. The final model will be baked down to make a game-ready asset. Figure 1 - Diamond Spikes…
@navneethdodla94 Start by blocking out the shapes and matching the cylinder segments near the intersections. Try to minimize the amount of superfluous geometry by using existing cylinder segments as support loops for additional operations. Avoid adding support loops and secondary details too early in the process as this…
@LostPigMessenge Pinching is mainly derived from an extreme diagonal low poly face transition between circular support and rectangular boundary edges once subdiv was applied. Now in my opinion a quadified sphere is the most optimal object to use in this type of situation so you were actually on the right track too begin…
@GCMP: I prefer make it myself since I join this more as a hobbyist than a guy who request for model. (: If I can't reproduce it your way, I'll ask again :p BTW, I didn't make hipoly boolean, I make boolean for (little) 8 sides and (big) 32 sides cylinder.Consider they have suitable segments between their size... Then fix…
Nope. I understand I'm limiting myself by not utilizing all the tools max has to offer, but I prefer not to work with a stack on models. Aside from mesh smooth and symmetry from time to time (I usually collapse the sym). I use modifiers constantly through out the process of modeling but I've never found it very useful to…
@UhhNope Shading / subdivision errors on cylinder intersections is a common problem. There's a few ways to fix it and what's right for the project will depend on factors like object size, view distance, object importance, etc. The basic idea is: subdivision modeling won't produce CAD quality results. There will be errors…