The waste scene is your strongest by far and its the only one that can't be seen from the first page! If it wasn't for Ravanna mentioning it here I wouldn't have seen it. You should make this the main focus of your portfolio, have this as the first piece you can click on and make sure the image used for the link is one of…
Hi all, Thanks for your comments. @lchll3D Here's a ref shot of what I was going for. I just wanted different lighting, more dry and less contrast. http://popapostle.com/Tron/images/episodes/Legacy/Flynns-Arcade-ext.JPG @Fomori I just tried to follow the reference as much as possible. Here's a couple shots of earlier…
Love it! I'm impressed by the details you made on the camera. Only thing I've noticed that feel little off is the age of the camera. What I mean is that the image of the instruction on the back of the camera looks very worn and old which looks great but the camera especially the metal frames look very clean. So I think…
Hey, your site is really easy to navigate and pretty straight forward. Couple things, I think it would be awesome if you incorporated some of the little dings and scratches from the generator concept into your texture to give it a bit more character. Also, the way you are presenting your texture flats right now is pretty…
Just look at any anatomy books :) . Anatomy for artists specifically, but anything is good! See if you can find the ones that show the actual muscle though, just as if the skin has been stripped from the body :) . Best way to see how the muscles shape and work together, which is going to be very important for a muscle man,…
Ah thank you Vailias. That makes more sense to me, it's nice to see a graphical representation of whats going along side your explanation. I have a couple more questions. Why is a Normal Map in -1 to 1 space? Are 3 channel images always that way? I assume alpha or single channels in an RGB image are 0-1? If you were to…
On your references you have email addresses listed as tttc.com I believe this should be tttc.ca? Unless you have a sideline in wedding cakes! On your contact page the work and phone fields are capitalized but are repeated at the bottom of the page non capitalized, not sure it matters much but your presentation otherwise is…
Thanks so much for the feedback. Good to know I'm heading in the right direction- I had just downloaded Marmoset and UDK before posting this thread. Lots of work to be done though. I guess the portfolio setup surprised me a bit- all I heard at school was to have a really nice presentation, but I guess it makes more sense…
Yeah I did [ QUOTE ] 19/01/2006 01:51:10 Transfer of "fb_textures.zip" is complete. [/ QUOTE ]That's from my MSN history. You made some comments about the ears looking a bit dodgy and I told you that was becasue of the amount pixel space available Vs the highpoly detail for that area. Anyway if you want them I'll send them…
Glad you saw this renderhjs, hopefully this image will help explain my script a bit better. So right now what happens is I select a mesh, then set the "Game" or "working" box and press a button that relates to a specific section of my texture atlas. The script then applies a UVW_Xform which scales and offsets ALL of the…