FBX is their shuttle service between the apps autodesk has, the Y-up fix is meant to get the models into Maya and other Y-up apps. They have updated FBX a bunch of times since 2008, and a few of those updates monkey'ed with the Z-Y axis flipping issue. I'm not sure you can update FBX on its own or not? You might want to…
Good catch on the hands/feet guys! Thanks so much. I like easy tweaks. Dude duncan seeing the way you push the proportions on Chole totally makes me want to do that to him. It looks so awesome. I am not sure yet tho. It's tempting. It took me a while to make decent low(er) poly clothes. I build almost all of my clothes by…
I can suggest few tutorials till you find mentor : The Art of Rigging its old but cover everything you need to know about rigging and mel coding + a lot of scripts you can learn from CGcircuit - The Base Skeleton /CGcircuit - Biped Skinning Gnomon Character Rigging Axel/The Gnomon Workshop - Creature Rigging for Production
I will throw my two cents here. Have you guys thought about working in CG company doing realtime stuff? I'm asking because there may be new trend on the horizont where CG companies that till now produced cinematics for games with a help of Vray, Arnold etc. may start to switch their workflow to realtime engines. Crytek did…
So it looks like you have a direction, maybe these could be of use :) , though careful alot of his work has nsfw stuff >_>. http://www.autodestruct.com/hacks.htm http://www.autodestruct.com/thumbwar.htm http://autodestructdigital.blogspot.co.nz/2011/10/find-design.html Be sure to check out his other stuff, and also other…
Also on a side note (dont want to start another thread just for that ...), is there an easy way to simply put the axis/pivot of an object at the center of the world ? and also eventually reseting xforms at the same time. Doesnt have to work on a stack, just EditPoly... I have been looking around and I find it strange that…
I don't know what software you using, but in maya you can fix it by going into your FBX export setting and switching on Smoothing groups and Tangents and Binormals, and switching of everything including animation if don't have any key frames, should do the trick, at least it does for me PS. Axis - and it doesn't have to be…
Just a suggestion, I just tried that right now and it seems to work. Snap your UV shell as you did then snap the scale pivot at 0,0. Make sure it fills the 0,1 space (in the U or the V axis depending on the initial ratio of your map) and make sure the last row or line is snapped to the grid (D+X+middle mouse to snap the…