Are you using Max? If you are you'll notice that in Max when you select faces it selects either a tri or a quad. When you model with just quads it's a little easier to select faces (polygon), as in less clicks. Quads are two tri with their middle edge invisible.. I'm not sure if that is what you mean, but it's easier to…
Trust me, people who have been professional 3d artists for years are going to be able to tell if you just spent the last week or two desperately trying to pick up a program that you don't know. It's going to be painfully obvious that you don't actually know the software, and like poopipe said, you probably won't last to…
Hey, I love this project! heres some feedback you could do about the face: She has a slightly longer and flatter face with more pushed up eyes and eyebrows. the lower part of her jaw bows out and comes into a point (see green arrow) she has very soft transitions from the eyelid to the checkbone, the lower eyebag can be…
The easiest way would be to create a 'tracer' effect in the game either via the game engine if allowed or through the shader, kinda like many particle effects back in the PS2 game days, where things followed a node (say in this case, the face) and would register every X seconds the interval of the animation and position…
Hey, thanks for replying! Let me try to consider each point you brought up. These are faces, not UVs, I can assume due to the fact that the mesh had yet to be unwrapped. I know Maya auto generates UVs from the get go but I don't think it's trying to display the UV editor or anything. This was captured in an isolated…
Hi guys, A lot of time without posting, but I had some difficulties to integrate my model in Railworks, especially with the normal map. Normal map is managed by the kuju shader a little bit differently that other shaders in common engines. So, i had to rebake my model until I corrected all artefacts. I will not have this…
New Update, V3 out. What I done -Have whole animation on main character splined now. -Loops properly -Followed Hito's advice and speed up allot of my actions(less frames to the action, more to anticipation, and finished pose of action) [Skipped editing frames on split landing action as I decided it actually looks and feels…
The tarps look a little weird the way you have them draped. they have large amounts of cloth compressing in the center yet its flat on the top and the bottom in the mesh like theres nothing going on in the drapery. They also seem wierd because of how flat the mesh is compared to your textures depth. I think you should go…
While I like your idea, the fact still remains that it's the forum users that will be voting on the pieces and not always industry professionals with good knowledge of character design and what not. From what I can tell, many of the character designs we see in today's games are designs that would appeal to the…
If modo price would go near Cinema 4D, it would close to Maya/Max. I can hardly see people paying such price, for not-so-standard 3d package, no matter how awsome it is. Power of habits. They don't. I don't see any good reason to support DirectX at this point, if you never done it before or if you start from scratch. If…