I thought it was just my crappy South African internet, but it's somewhat nice to see it's not only me. Getting this 9/10: "Error 118 (net::ERR_CONNECTION_TIMED_OUT): The operation timed out."
Finally got around to creating the LP and baking the Normal map. There are a couple of small errors that I will have to re-visit. Looking forward to texturing it soon. All C&C welcomed.
People won't pay those prices it's just an Amazon `error`/hedge betting. "Please note that Microsoft has yet to announce cost prices for Xbox One products." Stay calm.
Hi again, I corrected myself lots of things : proportions, main anatomical errors, redesigned face. Currently working on mesh to erase triangles and export it to Zbrush. Basic pants are done.
I can't duplicate this error in Max 2014x64 with the latest service pack. What version of Max are you using? Can you share your file? (Even just the biped part)
In Maya you can bend the vertex normals. http://wiki.polycount.com/wiki/VertexNormal This error might also be caused by bad triangulation. Try triangulating the model before exporting from Maya.
And, not to beat a dead horse (but all signs point toward this being the error), do you have 2 UV unwraps? Texture UVs in channel 1, and Lightmap UV's in channel 2?
I just went through the list on the wiki and these aren't working anymore. http://jobs.edge-online.com/ - ERR_NAME_NOT_RESOLVED http://www.businessofgames.com/jobs/ - 404 http://www.jobsingames.net/ - redirects to WIX website with error
You would probably be better off capping those holes in that scope mount, unless you plan to model the holes in the low too, cuz you know, bake errors etc.