MM: I don't think disconnecting inputs is the same as deleting history... you'd just lose the edits instead of "applying" them. It's possible that you might be able to delete the History on just the input Shape (rather than the Transform, which would imply the entire heirarchy), but I've never tried this and don't know if…
Each of those collections gives access to bone types that have slightly different attributes, pose bones and edit bones being the most useful (the third seems to be Object-mode bones). You can only access armature.data.edit_bones in Edit mode. You should really try to come up with these algorithms yourself, it's the only…
Looks like you already got standard topology that comes with cone primitives, right? Just hit reconstruct subdivisions to get a little lower. Do a bake test to see how low you can get and still get a good bake from the highest subdivision levels. Really for hair like this you could probably just make a handful of cones…
Lookin sick @tda Well I'm here to share that Lazy Save 1.6.2 is out! With it comes a host of new features. Custom UDP locations are in for Donators Relative Path Saving is in! New Mode : WYSIWYG (What You See Is What You Get) -> no need to have groups to save quicker Check out WYSIWYG Mode and Relative Path Saving in…
Really glad you guys like it! :) For future content - I can't say anything other than what's been said. We've got stuff coming, it's gonna be awesome (atleast I hope people will think it's awesome). Exterminatus is what I've been working on. It's our coop survival mode.…
Before I call a piece finished, I leave it for a day or so and focus on something in a different medium so my mindset changes. When I come back after being out of say 'sculpting' mode and now in 'painting' mode, then I truly do see it afresh when going back. It's like a final test, if I don't pick up anything then it…
SUNCHIRP : If you use the F9-F12 keys rather than right-klick to go in to component mode, it will still only highlight the selected object. All poly tools and actions should be usable without it selecting the child-nodes. When moving objects you have to select the transform nodes, so the hierarchy will be highlighted. If…
Yeah like I said in the WAYWO thread, you've nailed a lot of the important details of the Luger quite well, including the action. Really solid work. Looking at it now, the one thing that really looks like it could use some adjustment is the width of the bolt--the part as extends out from the elbow joint (the round bit you…
I'm just guessing that it was made for them. I read an interview with one of Valve's animator's and the Softimage engineer that worked with Valve and they talked about the dotXSI plugin and how a lot of its features can from Valve's needs. You can also download the source code for the plugin on Softimage's website I…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…