As far as I know this game's only merit is the fact Robert Briscoe has done an amazing job at making the Source engine look decent. I don't want to put the game down or offend the team, but I seriously learned nothing from that trailer or the previous ones. It might as well have been an environment fly through for Robert's…
you should create a fully subdivided model to bake onto your low poly so that your model doesn't have these unnaturally sharp edges. Without a proper bake, the model is going to look very primitive like a ps1 game. You should always keep up reference for the material you're texturing. Just open up google images and type…
Yeah, I agree on the Mana indicator. No UI guy either but I think the contrast between filled and empty should be bigger and that the button icons should be greyed out or something until you fill them, that way I bet you get a more sense of direction plus what is avalible to you at any given moment. I figured that the…
Well, i do think its my fault.. i mean, doesnt seem as if a lot of other people have same issues... I probably did something basic really wrong. I am using max since a few years already, but the frist three years i made lowpoly models for warcraft3 (diffuse only), then paused 2 years because i thought my life would go in…
Sorry to revive this thread from the dead, but I thought some people might be interested in an update. I have decided to not extend my contract with the company because we could not find a good solution to this. They simply don't like it when one of their employees is working on his own game in his free time. We did try to…
*changed some of the text, didn't want to sound offensiv or arrogant* what goes in the param2d in the ramp part should be more than obvious :O the ramp, the texture you use to change the shading, i added a sample picture above the arrow :)http://polyphobia.de/public/tutorials/TF2shading/003.jpg What exactly don't you…
Why use something that doesn't offer a smooth workflow and which is expensive? I don't want to spend 10 minutes trying to get a correct masking to paint my RGB map, why should I, can't I just press one button to mask an area a la Mudbox or ZB style, and left go of it and paint in color next with the masking mixing in my…
Not a whole lot to comment on yet. The layout is very odd, with the menu buttons essentially at the bottom and huge. I'd recommend going to a conventional layout, with a menu at the top with links to portfolio & resume and thumbnail links to the projects. I'd ditch the "Coming Soon" announcements entirely; it makes the…
I did the whole transformation thing myself. Getting into the office culture in 1997, I started to notice my guts expansion beyond the belt. My retaliation was finding a competative sport I enjoyed. This worked great for years, got me shredded, but still so skinny. My lightest was around 140lbs when training for a footbag…
Ugh, it's been a crazy week, but I finally got back to updating this. Checked off the list: - Get rid of crappy and badly scaled brick texture - Add on "gate booth" to the side - Fix small texture mapping errors - Create new "old brick" texture - Create brick wall prop (damaged and normal) to go with guard outpost - Create…