There's a long thread about it in the General Discussion. http://www.polycount.com/forum/showthread.php?t=125122 The two big limitations are that you can't export hi-res models, and limited rendering and FX tools. Depending on your pipeline, that could be anywhere from not a problem at all to a total deal breaker.
Hehe thanks guys.. after working for 6 days (part time) was able to make something.. LOL, I dont think they would even want to put it in any game.. Could make it better but, just 2 days remaining and still still loads of works remains :( Wips here : http://www.polycount.com/forum/showthread.php?t=125180
or use one of the many batchers out there, makes no sense to touch xnormal anymore http://www.polycount.com/forum/showthread.php?t=126610 http://www.funkybunnies3d.com/tools.php http://www.polycount.com/forum/showthread.php?t=125244
Hello BEAVER_KNIGHT, It seems there is another present for you: https://cdn.fbsbx.com/hphotos-xtp1/v/t59.2708-21/12520564_10100357504076021_1285863647_n.zip/QuixelShader.zip?oh=a0ce34082208db99169c7948e1302338&oe=56AB8D5B&dl=1 This is a costumized/optimized Cycles shader for your QUIXEL input maps. Have fun and take care!
They`ve kept it pretty close to their chest so far. There's bee a couple of interviews though. It does look like they used geometry, but more for layout purposes. none of it made it into the final render.…
Hey Gungriffon, We had to make do with what we could for the voiceover, sorry that you were unhappy with it. I acknowledge your crits :) - I guess that the repetition of 'retro' might be a bit much but i would like to clarify that it is (on a technical level) as retro as you can possibly get- our custom rendering engine is…
@Cglewis - Yep the MPH is not entirely accurate right now, some math in the code to tweak and kind of get that MPH into a more accurate zone. It's a 125CC go kart, and would prob top out around 65 MPH or so at top speed.
Have you tried the method where you encompass your foliage in a half sphere and transfer attributes>>vertex normals? This usually works great for me. About halfway down, callebo explains it well. http://www.polycount.com/forum/showthread.php?t=125920