my approach to this is just go with the eyes first and foremost. If it looks good, it's good. I try to keep the math simple - or I just try to avoid math altogether. Like if I am looking at a wall on a building and it looks good, first half of battle is done. It looks good. Next question is can we use less memory and have…
Stuff looks really cool-you have some really nice motion in there. I agree though if you are trying to sell assets you might want to make them more generic- hit impacts, blood hits, splashes,electrical stuff, fires, explosions.
I agree with Cheese, mental ray is a pig and it messes up more than it gets right when baking. In max it also includes the target when calcuating AO, and it incorrectly assigns black as the background color for the normal map, even when the correct color is set in the "normal map background color" option. It also issues…
He mentioned Reactor, so he may not have MassFX Physics. Here is a quick hinge tutorial for Reactor: Completed Example File: http://dl.dropbox.com/u/2904948/Tutorials/ReactorHinge01.max Create the Hinge:* Parent object b to object a. * Change the pivot on object b so that rotating the Z axis gives the effect you want. *…
ichidan - There are limits, it's mostly geared to ingame. Im going to keep it under 100,000 tris! ha:) thatanimator - I originally built it with three loops lined up with the knuckles...and gross.So I built it conforming to the shells, did some small tests while building it and the fingers bent well without making it look…
This is the way I understand it... A vertex along a hard edge will get two different vertex normals, pointing in different directions. When a mesh is lit with a normal map on it, the renderer (game engine) needs to calculate the axis tripod for each vertex normal... normal, tangent, and bi-tangent. This is called the…
this isn't okay in my eyes. i am really bothered by artists doing this. i can understand taking shortcuts in a production atmosphere. it's tempting to use something as a guide, but it only hurts you as an artist. when i was younger, i would smell like a gross little kid, and my mom would make me take showers. it's the…
Keep news, but like others said, be cautious of going overboard. I'm with moose on the artist involvement on plugs of their work. This will really help in a community involvement and networking platform for artists here. Keep folios and anything that is gonna push storage and bandwidth stuff further out of here IMO. First,…
[ QUOTE ] [ QUOTE ] They fucking kept EVERYTHING. [/ QUOTE ] yeah, except for here's betting that MGS4 features the continuing adventures of one of the world's premiere worst legacy control schemes. as in MGS3, i'm sure you'll have to hold down roughly 3 buttons simultaneously in order to aim a weapon ironsights in…
Hi polycomnunity, I have couple of questions but first I write what I know for better understanding problems. When we creating normal maps (in this case tangent space) for creating nice transitions in corners for illusion of beveled edge, we can have one or more smoothing groups , we can have one UV or have multiple UV…