Yes. Ideally i would like to be able to work with limited references. Correct me if im wrong but i immagine AAA artist dont have a dozen peices of concept art for every prop right? I always find as much as i can for generic things like windows. Doors, tools, etc but i always immagine half the creatively designed props has…
The props look pretty good from far (first pic), but don't hold up well close up. Add some verts to them, break up the straight lines! My main concern, though, is the brick background. It really has to go. It instantly detracts from the entire image. It's lazily tiled and uninteresting, and isn't at all affected by the…
Thanks for posting these, I love the artstyle you guys went with. There's a lot of character and love in these super-tight poly/texture budgets. I've been looking at the texture maps of some of these props for modding/custom content purposes - out of curiosity, are these props using a type of diffuse/(mono)specular texture…
EDIT : UPDATED PROP For my first prop, I limit myself to 5000 tris, trying to make it look good but with low poly. I am doing a 150CM WW2 SearchLight . ( Sources ) What do you guys think ?? Should I remove the bright scratches and replace it with grungy/rust worn paint ? What could work the best ?? BTW, its not done yet,…
Finally got everything in place and I'm digging the lighting but it look like something is missing. Maybe more props? I put props on the floor like tools for plastering the wall in one of the screenies and tarp on the floor where the marble floor broken up in some places. I trying to make is look like there is some floor…
Strike Games has new openings available for Prop and Hard surface artists. Both of these positions will be creating some of the many art assets for complete game, mostly in the form of stylized everyday objects. These positions both have high freedom in the creation of the required objects, with potential constructive…
no need imo, cauz its all environemnt art anyways. Afetrall "props only" is too limited, u never know - sometimes level pieces maybe given to juniors cauz some props may be too complex and someone more experienced may do them ;) But i think u could remove characters from there if u r targeting environment art. Also some…
I've been adding some more props to the street. I'm going to be looking at more props I can add onto the street that'll fit into the environment and just keep adding more. I have about 3-4 more weeks that I want to be working on this project so I'll be able to add quite a bit more. If you all have any suggestions or…
Hey thanks again for the feedback, I definitely want to continue working on it but as graduation draws to near so does my portfolio deadline so in the interest of getting more than one prop done, I'm going to have to move on for now. The armor is supposed to just be a prop in a full scene, city and all based on the work…
A long time ago, Nintendo used to run a "design test" (not sure if this is still done). They would have a box of "game props". They would randomly grab several items such as: - A bunch of Black and White tokens - Cue Cards - Some Dice - Some Dominos - Deck of Cards. Then you would be required to make a game with whatever…