Ohh, ZBrush? Small hint then. First of, when you're finished with the lowpoly, make another version where the edges are evenly distributed. So, just whatch out to have almost all faces in the same size. Don't forget about the support edges neither. And last but not least, if you have borderedges ... hook 'em up with…
AA sampling is just a post process effect for the viewport. I'm not sure if it effects rendering or not as I use Maya LT which doesn't do rendering. It cleans up jagged edges. I believe this is purely for cosmetics in the viewport. Smooth wifeframe shows a preview of your meshes wireframe if it were subdivided (smoothed).…
Skillmister: Thanks for the compliment. The spec is still a little high on my tiles but it does add a lot of depth when light hits the edges. A cool trick is to add a stylize>find edges filter to a copy of your normal map in Photoshop. Then desaturate and adjust the contrast for whatever effect you are going for. It will…
Ben Apuna: Thanks a lot for the links, watching some of the videos posted on them right now. PredatorGSR: I think I am learning quite a bit right now, getting a bit of a grasp. By hard edge, it just means >90 degrees right? Because obviously I am trying to get a soft, beveled looking edge. So do you know how to change…
Everything you have so far is top-notch. I'm not a fan of using airsoft rifles for reference, but that's me. Argued with plenty gun nerds here about it :) What they mean about the tight edges, is if you bake the normal map, you want to make sure that you have a few pixels width on each edge so it can show correctly. I know…
Edge scratches shouldn't be equally applied on all edges. Ask oneself if this was being handled on a daily basies, would the surface that's not grinding on the floor receive as much damage as the corner floor edge of the box? Mechanically the folding plates don't work, especially if there's objects on there. Rethink how it…
Looks pretty good. A nice interpretation of the concept. Would be nice to see the wires on the highpoly for presentation's sake. There are a few spots on the high-poly that still look a bit faceted. Mostly where the flat plate like piece connects to the glass. Turbosmooth can be a bit of a pain sometimes, but if you are…
It is shaping up great! As a modeler who was very disappointed on the simple and lacking Google Blocks it is good to see something more professional getting created for VR. I was wondering If you intend to implement features for 2 hand interaction? Some examples: Stretching/scaling any selection by grabbing it with 2…
Cool, Paul. I have been trying to use Maya for baking out normals as well but have been having a whole assortment of issues with artifacting and whatnot. Another thing that is puzzling me is bringing my low poly geometry into Zbrush for sculpting. When I subdivide the Geo it quickly blobs out of form, and when I crease all…
Normal maps in this model are used only for the wheels. The rest of it is modelled straight as the final lowpoly geometry. The only quite unusual thing (i think) about my workflow are flat, double chamfers with a sharp profile (so they are just loop cuts, not real bevels), so they affect shading, but don't reshape the…