Normal map only bakes should be near instantaneous, or at worst result in a short delay. Could you give me some more information please? What video card does your computer have? How much ram does your video card have? How many triangles does your high poly have? One suggestion is to make sure that your video card drivers…
the brick's material looks way to glossy.. unless thats what you were going for. Atm the texture looks a bit to repititive, but I guess its just a blockout atm. You should add a decal or something to break it up when the times right for detail work unless you're going for archviz ;) e:// now I notice what looks so strange…
Sorry about the delay, thanks for your feedback guys, its really helpfull. the overpaint of Pixel.DW was my first intention about the light and the contrast, and about the comment by Muzz, I think that the feedback of Rav3 and Pixel.DW give different effects and differents ways to read the image and thanks for your…
I'm japanese Since this time was delayed to know the contest It was not able to produce a new character. And then i submit my videos , but my video is not entry why doesn't my video reflected in this contest? I buy and using from iclone3. but sometimes support is not good I wonder that what happened? I believe in Christ。…
Tried taking most of the feedback into the Scene. Thanks everyone! :) This is what I've managed to do today. - Decals on the canal walls - Created a new tilable leaf texture - Fake Caustics (Thanks Snefer!) (I realize that they're really hard to spot right now xD) - Gate - Banner tweaks - Bars on sewer pipe Time to sleep!…
rollin, thank you for the input. What is the right way to do it? I'm not sure what you mean about arranging the bark pieces "similar" to the high poly. Do you mean for me to add physical geometry of these bark pieces into the low poly? This would make the low poly way too dense.. I was gonna add some decals of grass or…
I checked the settings and have double click set to delay. But that just makes clicks "sticky". So I turn off double click all together. The settings for the pressure are on firm. My main problem is drop downs and drawing polygons; it'll often close the poly or not let me see the drop down (which can only be an un-required…
Love the G3, despite its roller-delayed blowback system. Your high poly is nicely detailed, for future reference some thicker edges would be nice. Especially on your magazine. I guess it depends on the animator. But if you were to see it (as someone who likes guns) it's nice to see that detail in there. Looking forward to…
@Ashervisalis @Protokoll_Studio Thank you! @aclund3 Yeah, I know. The grain was done in zbrush and then the texture did some of the work too. Other planks have that kind of grain at the end. I realised that the grain there was wrong too late and I didn't want to do it again, so I just left like that. I've also added some…
Thanks, @Cruckz!! You are right, dirt is what is missing. I couldn't get deferred decal to work in this level at all. With that said I probably will go back at some point and add it in as alpha cards. Hopefully it looks good. I like what you did with the paintover :smiley: I tried different combinations and for the most…