Hello, I'm still looking for 3D Artist who can create models and textures. Also the 3D artist must be able to work with the tris limit request for the video game project. The tris limit for character models are 30,000 tris max. The tris limit for 3D object models are 7500 tris max. To contact me quickly, email me at:…
Hey all, I'm technical artist at Rebel Camp Games and I'm currently exploring using SpeedTree for our foliage! The main problem I have is that the resulting trees I get out of it are at least 15k tris. I would like to make trees that stay under 2k tris. There's so little information and tutorials around of SpeedTree, so…
Im doing an archvis marketing project. Parts of this office chair I made simply won't render in pathtracer without some faces being inverted. Modeled in max, baked in marmoset, textured in substance. Here it is with and without textures in the scene in both raytraced and path tracer raytraced: Pathtracer Looks fine in Max,…
Hi! One of the most important things will be lighting, so put enough resources there. If the look is going towards realistic, I would consider to source some scanned materials. When using UE4, you are free to use Megascans assets with it (sign in with Epic account). Introducing scanned attributes into your materials could…
Keep working at it! Don't forget all the amazing artists on artstation all started at some point too. That Jade statue is your best piece right now in my opinion, it seems like you have a pretty good understanding of modeling and texturing. Look up things like trim sheet textures, game engines, and work towards piecing…
Awroecreative, looks like a nice project :) I would try to stay true to the original Proportions. The concept has lots of vertical lines (like windows going almost floor to ceiling, getting picked up by trims), which is something to be conscious of. If you take too much of this away the room might feel different. In your…
Finishing off the first pass on the textures, I finally got all the materials into Marmoset Toolbag! There's still a lot to fix, and I'm not certain about that chest and jacket trim material, but I'm going to start in on the dog and get him retopoed next. I think I'll end up redoing those brown things on his shoulders too,…
Thats my concern as well, can we add a lot of operands without bogging it down or causing smoothing/shading artifacts? I am not very familiar with packages like Solidworks, but I have some experience working with nurbs in 3ds max and M.O.I. . Most apps don't have real time, movable and modifiable previews of the boolean…
Your prop placement and the sheer amount of objects is great in every scene. I think one major critique across all of the pieces is the lack of individual quality. There's a lot of tiling textures with uniform grunge that doesn't really send these to that next level. I can go into each one and my eyes immediately catch a…