Update: a post for a bit of laugh at the outcome of dropping this into UDK; also for any advice on how to solve this. >full screen me to see me< [ame=" https://www.youtube.com/watch?v=uLPcr2sPnBw"]T-Rex - Animation error UDK - YouTube[/ame] :)
And how to solve it. I have tried to flip/unflip z in export. I also tried to rescale low-poly mesh (to both ways) and tried to change baking apps. I've changed a few apps. But it doesn't work. Any ideas?
Those hex mats are a pretty good late addition for sure :) Kind of work to solve the issue of the classic sci-fi un-distinguishable floor. Like, as a player, where can I actually walk here? Really nice work overall!
Collision solved. I was grouping the separate pieces together instead of attaching as on mesh. Now I still have the issue of those front faces not showing the geo. It looks all weird and warbly. In unlit mode it just has a flat face.
Hmmm, I'm not sure how I solved this, but I simply went back to blender, and UV unwrapped the blocked out building (which is separate from the flooring, (wonder how that's linked in this case) re-imported it and built the light. The artefacts are gone...
thank you : D and it would be awsome if this new polycount design was compatible with sketchfab, i really hope your able to solve it : X got a bit sad today when i saw all my sketchfab viewers were broken
Kevin Johnstone's modular talk offers quite a bit of detail about how to solve this problem. http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar More info here, including additional notes from Kevin. http://wiki.polycount.com/wiki/Modular_environments
Haha, yeah I know and yours turned out great!! Often when I'm stuck I go through your thread to see how you solved certain parts in that style. I should get back to her asap!
They look really nice, but the wireframes could definitely need some love. Like Kanni3d said, don't be afraid of triangles in your low-poly. Also think of details which can be solved by the normal map (e.g. the "wrapping lines" on the handle)
It feels a bit like you're mostly working with intersected geometry and very simple primitive shapes. That's probably not a good way to learn because it doesn't give you any problems to solve - with solutions that'll come in handy in more complex projects.