@killnpc that's a cool idea! Rigging/animation is something I bang my head against every now and then, just to get tangeled up in all those contstraints and animation curves. But one day :P A quick update with the recently "completed" Bi-Monthly-Environment-Challenge to document my process. Used tiling surfaces and a…
Yeah I've tried swizzling the Y channel with xNormal and doing the same in max and all possible combinations. It doesn't seem to really help much with the seam. But just baking the normal map in xNormal alone I can tell is much better than 3ds max baking. At any rate, thanks guys, I think I've got mostly everything figured…
Heyo. I've been working on an environment project for a while now. For too long. And progress has been slow, so I thought I'd make a thread to keep track of my thoughts and as a way to encourage myself to do work. The idea: A small settlement in a fantasy RPG setting, resembling the likes of Dragon Age, Witcher, Elder…
You will find that no-one has made the claim that any race or genetic is involved, this notion of race has not been brought up by anyone other than the people getting angry at their own preconceived thoughts of the topic. I think your very own definition of Asians as being a race carries the notion of how ill-informed you…
I have been tempted in past taking a sabbatical and going to this school, it would be an amazing experience to do before you die. On a side note but in similar vein for anyone wanting a life experience. In 2005 I went with my wife to various martial arts schools around the world and also helped out at wild life environment…
Next set of updates, takes us through video 9 which is the clothes block in. So this is I think video 6, where we are just going in and doing some more sculpting on the body and subdividing a bit in preparation of doing the hands. Tutorial uses ZModeler to create the hand, after playing with Zmodeler I kind of hated it.…
thank you guys so much for the replies! :) @add3r very good points i am planning on doing it modular but i guess i haven't bee showing it sorry ill do my best to break it down in this post :) BSPs that never crossed my mind but i do see some points there, a few places i can see where that will be pretty awesome i will have…
Hey guys, thanks again for the mad props! Dracowyr - We used a pretty "unique" shader and material setup. I'm not entirely sure what the rules are about showcasing some of the texture maps or wireframes, but I'll see what I can do. Paul - haha I will say that Magnus did some really great work on the weapons he did. Half…
Mount Horu Hub My next big task and that was a 3 weeks big task was to setdress and polish the hub you enter right behind the entrance gate. But I didn't have to do this alone. Kaja and I started simultanously on duplicates of the scene to setdress the black blockout. Its easy to bring stuff back together later in Unity.…
@Alemja Hey, thanks for the input! I was a bit intimidated to mention it: Im Swedish, currently studying in New Zealand. Going home would make education free, loans would be taken out for accomodation which would be much less. I just don't really want to live there, I guess that's the only hurdle here. But perhaps that's a…