[ QUOTE ] What does art style have to do with casual games? Casual gameplay is what makes for a casual game. [/ QUOTE ] Hehe, I know a casual game art director who'd have a lot to say to that. Accessibility, for starters. :-) Thanks for posting that nitzmoff +1000000
Looks like a rifle :P You should atleast post the stats (polycount and texture resolution). If it were 300tris and 128x128 texture i would say unbelivable yet if it were 100000polys and 2048x2048 texture i would say its rather poor...
hm worked with it on average machines and it was slow like hell on >1000tri meshes, will give it a try on my quad with a 8800GT but after seeing that i'm not looking forward, will stay on deeppaint for this iteration i guess
Don't know anything about working with UT2K4, but I've done worse than to use http://www.1000skies.com/ and http://www.flickr.com/ and some cunning use of photoshop
The more i read about this guy the more i like him. Brilliant dude. He's the guy who was offering kids 100000 dollars to drop out of school as well as the first major dollar contributors to facebook. [ame] http://www.youtube.com/watch?v=p-08FwmDkh0&feature=related[/ame]
Okay after a weekend filled with headaches and nerves running rampant, adjusting low poly, making a lowpoly for a 1000th time and finally calming down and doing some research for the past 2-3 days, I can finally say am close to getting to a perfect bake and fully understanding (finally, should 've done this a year ago and…
I truthfully didn't expect to have much time to work on this during the week. Happily...I guess anyway...my clients have had to review some work, so I had yesterday and today to spend time working and reworking my initial Maya greybox and layout. -I ditched the angled view. I decided that with this project, anything that's…
+ 10000000 :D dDo's first version also had these timelapse videos (even the tutorials were timelapse ! ) but it was too slow in real-time. Having a raw video of pure Quixel Suite 2.0 texturing workflow would be fantastic !