couple things: you can turn on the distortion shader: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/Maya-Modeling/files/GUID-637CCCB0-3513-4DFD-A8D5-EB1AB5CCEB9D-htm.html you can get the UV shells texel density:…
Quick update: want to post before another power cut happens to strike (...been unseasonably warm here downunder, f'ing 'summer storms' drenching local electricity infrastructure plus we're about to hibernate for winter, which will further compound potential issues nationwide on top of this whole awful corona virus thing -…
Yeah, actually pretty good texture soft. Udim works with no more 16k x 16k pixels in total of all udims parts, then starts to slow down. Probably depends on video card memory, not sure. Brushes are best ever with ability to scatter random brush dabs or displaced details on the fly without all the puzzles of Substance…
Messing with scale is zbrush can get really confusing.... I try to keep things simple by adjusting scale of my object by powers of 10 only. So if you need smaller scale in zbrush, simply use transform gizmo and reduce scale by 10. It automatically snaps to tens so that's easy. (zoom camera out far to be able to drag cursor…
A. Marmoset is a game engine. It is the engine that powered the wildly successful game [ame=" https://www.youtube.com/watch?v=gGMtBWylbJAShare"]Darkest of Days[/ame] B. Marmoset can handle large and complex scenes, however something like UDK may be easier to use. The current version of Marmoset lacks tools like loading…
...JAYYYSUS-H-CHRIST!!! just realised something both at the same time absolutely HORRIBLE whilst extremely TERRIFYING to even comprehend for a second. That this mutha-fucker has had his greasy mitts on the "Football" for over a MONTH now.…
well iam noob to blueprinting so ill take any help i can get. Since this seems like a very complex thing. trigger with static mesh that animates looking like a pressed down button thats an bp wich will be moveble anywhere in the game. Connect that trigger button to the interactive bridge through the variable…
Here's what I do and it works pretty well. Bake and save out the skin weights. Remove skin Scale the skeleton, if its a custom bone rig then don't scale but use Animation > Bone Tools to reposition the joints. If its biped, enter figure mode and adjust the height. Scale the mesh to match the new skeleton Reset scale…
StephLee Thanks! Starfish235 Thankyou! Pearse Thanks! The bands were done in max. They are just strips of polys I drew over a template of the zbrush mesh, using the polydraw freeform tool. Usually you can just leave them as strips and in zbrush mask them and use extract to get a skin, and then zremesh to get the strips…
Beep boop. Changed around some things, added the first pass of the outfit. Edit: Is it socially acceptable to update in separate posts this often? Regardless, I'll just edit this one in. Did the back version as well. Suddenly became extremely aware of this lady being a few too many heads tall, even for the graceful look I…