Cheers Torch! Sorted :) @Ged - The material on the shoulder armor and chest is bone, same as the swords hilt. Guess I need to sort the spec on them and maybe revisit the texture!
Thanks mikhga :) Apparently its going to be 2048x1024 for each type of texture (diffuse, normals, spec) but it would be great to get an official statement to clear out the confusion :D
Yeah, that's really nice! I agree with Jalcober however, the color of the wood itself could use tweaking, as could the spec map on it, it's a bit shiny currently. Nice work!
the last render, to me, shouts "GIVE ME A SPECULAR MAP NAO!!!" with the lighting you've gone for, it just doesn't sit well without the spec coming off the mesh.
i blame bobo for this entirely, but apparently my hardware specs aren't what they're looking for in a beta tester. (dont do 5600+ X2, with 8800, and gig of ram)
metal is too diverse to be textured in one way, personally i start with photo refs, but often dim the detail in the diffuse and let the reflection/spec map do the work
There are a whole bunch of crazy ass Mega Man pictures floating around out there :P Sam - I use Topogun Threw some color and spec on there.. viewport snapshot: