ToffeApple: Thanks definitely show me what you come up with Anty: Thanks. We are using a in house engine the editor is alike UDK I would say better in some ways. As for the cliffs do you mean how I made the texture? or how we built the mountain scape. For mountains modeling it was just poly modeling mostly done in maya, To…
Great thread, this'll be very helpful to me. I've gotta ask though... what is it that makes XSI so much better than other packages. I've never looked into it much. It seems like Max and Maya are used more commonly than it though, so if it's so much better like everyone says how is it that it never caught on as much?…
For Engine Stuff This Is Hugely Useful http://udn.epicgames.com/Main/WebHome.html Editing Cover: add a CoverLink to the level you're editing. cover is attached to the coverlink node, to which you can add more cover. By aligning and setting flags for each Cover Node you can define the abilities available to the player…
Very nice stuff Jelmer. Nicely polished reel editing and rendering too. The expressions on the first 2 creatures are really cool, the chicken thing looks a little odd though, like it's grinning in a dumb fashion - I preferred the look of the coloured painted head concept for it later in the reel. The poses are good too,…
Select the polygons on the face that you want to apply blendshapes to, selecting a bit extra outside this area that you won't be editing. Polygons Menu - Edit Mesh > Duplicate Face □ > Settings: Seperate duplicated faces (checked), Offset: 0 Do not move the duplicated faces. Deselect them, then select your full character,…
[ QUOTE ] Blender.org's the correct site. :P Don't forget the age-old Maya, XSI and Gmax limited versions [/ QUOTE ] Here are the links: Maya Personal Learning Edition (3D software) Softimage|XSI EXP (3D software) Gmax (3D software) UV Mapping Software: LithUnwrap v1.3 Free (Old version of unwrap3d. You can't get it from…
I use splines an awful lot coming from arch vis. But that's basically glorified boxes. On anything complex I can't see at least ending with an edit poly even if habits still have me developing my initial shapes with splines. But like someone said above, in reality I mostly do it because I'm insane about having PERFECT…
Creating a Game-Ready SciFi Soldier Learn on https://www.wingfox.com/c/8353_2670_3020 -Learn how to start to sculpt high poly of the character in Zbrush by using base mesh -Learn to import the character into Maya doing retopology and UVs unwrapping. -Learn to do texturing in Substance Painter. And then we'll handle skin…