hello Liz Shaw. I do texture drawings for handpainted models like few of my works in a portfolio. I do realistic textures for my models too. But my I am 3d artist.
@Baddcog: Thanks for the advice, I tweaked the highpoly model, so that there wouldn't be a gap between the vents. It doesn't look realistic on the highpoly, but it bakes better, and that is what really matters. Here's a render with the new normal map:
@Maxilator true. Then please tell us where your heading with your portfolio or what you want to achieve with it. The Diablo shot of course is completely exaggerated. But even the most realistic game has to advertise somehow.
Looking good. It reminds of turtle that evolve out of his shell and given up his defensive abilities for more of an offensives type. If you're going for non realistic type, you should go for that idea. =D
None of the textures reading World of Warcraft art style, atm. The wood especially lacks the chunky highlights and thick lines from existing WoW art. Unless you were aiming to make realistic textures?
idk i feel like the colors i pick looking so realistic they are far from looking cartoonish stylized asset same goes for shield i just need to improve what i missing
It all depends how realistic you want it to be and what renderer you're using. Are you going with mental ray or vray? Also, if you can show that IKEA example, it would help us help you.
What kind of art are you looking at including? Is it going to be realistic looking stuff, or more cartoony, dreamy? (Sorry for the terrible adjectives - I'm sleepy) Also, are you looking at including purely 2D artwork, or 3D?
Recently i have been learning more realistic textures and how to do specular and normal maps heres my first attempt! Here are some fun concepts to get rid of all that photoshop rust :)
Great looking hp and textures, the lp looks good but its darn lots of edges and loops on the cylinders. And the big crit is that i don't think that the worn paint spots looks realistic. :) Otherwise awesome work!