mrgesy - Thanks! I really wasn't expecting anyone to comment from the main thread. Yeah, my room is a bit wider. I think it is around 4.5 meters in the image above. I narrowed it after I read your post and it does feel better. Originally, it was wider because I thought if was to claustrophobic but looking at the concept…
A few big-named ones I think were missed: Rod Pralier (Bad Koala): http://www.rodriguepralier.com/ Bobo (how this not on everyone's list is beyond me) www.bobotheseal.com Alex Velasquez's (Brutikong) portfolio site is down, but some of his work on CGS: http://brutikong.cgsociety.org/gallery/ Andy Nesbitt (Mr.Kite's) art…
To remove the black line you do this * Render your canvas on "Best" (without shadows) * Choose the tool called "MRGBZGrabber", un-select auto crop and drag a selection accros your canvas. * Voila! Now you got a height and whatever you choose to render in your texture and alpha slot. * Pro tip: If you want to render out…
Mronetwo, Thanks for posting crytek tests, I would really like to get this working. I haven't ever worked with cryengine but I know that in the past it wasn't correctly synced with max. My understanding is that at some point recently that has changed. I would make sure you are on an up to date build. Also, the other big…
first of all hello to everyone, I just joined the forums after seeing this tread. I'm also new to 3D modelling (I literally knew nothing 1-2 months ago) and I think I just got a bit of everything by watching tutorials and stuff like that. Don't scare off the poor guy by saying he's in over he's head, it's not THAT hard at…
It's all about showcasing your BEST work, and you are showcasing EVERYTHING. In fact, I was quite surprised by the quality of some of the work buried in this site. I would retool this to a single portfolio page focusing on 3d Game Models page. This seems to have the best complete content. The zbrush stuff is all wip…
Well day 2 of no inspiration what so ever so i started to doodle a bit. Was watching the hobbit and idk but for some reason i ended up making a hammer haha. Base handle/head i did in maya with some beveled edges and did the detail and finish in zbrush. Also painted it. First time doing any sort of texturing unguided and…
@Stromberg90 & Cptswing -- Thanks guys, I wasn't aware of the similarities before. My workflow to now has been starting with an unUVwrapped basemesh that I made awhile back, and a pair of blue eyes that is just a zbrush tool. When I finished this particular face I was more worried about it looking like the astronaut bust…