From memory exporting from Maya is too large (very large). Use GoZ to go from Maya to zB. When in zB unify the mesh. Goz the mesh back to Maya where it will be th e wrong size. Go to the export settings at the bottom of the tool menu and alter scale and position until the model GoZs almost perfectly to Maya. Use the GoZed…
ths gd i gona check that. and after all it seems that they are looking for 3 different things for their events. one is that courier thing for that tourney that is sponsored by the indian telecom, i already declined that joboffer - but if anyone other would be interessted to make a courier for that guys i think they might…
The way i see it, if a movie costs about $20 and gives me about 3hrs(extras) of entertainment. That's the ratio i expect from games too as were in the same market. So if its $60 then i expect my 9hrs(including side quest/diversions) of entertainment. That's for a single play from beginning to end, not replayability as i'm…
Thanks again e-freak for your advice i will once again check this when i get home as your last advice helped. Im glad they are sort of in though :) @Cider i am not to sure what you mean by th c complier i have looked at the documentation and it talks about it, is it the popup you get in photoshop when you save your…
Crongrats to the winners and the participants, i was a bit surprised by Valve's choice on the Spy and the Scout (i'd rather expect the Suburban pack), despite the majority of packs sticking to TF2 theme and style and their quality as suggested by th contest rules, seems like they choose for the most unrelated to TF2 style…
Well, the game ran ok on my system @ low res with medium settings. I'm going to be building a new rig in a few months anyways so I'm not worried about performance. I enjoyed the gameplay a lot more than I did with th UT3 demo... so my preferences have shifted amazingly to wanting this game and 'meh' my want for the next…
https://mail-attachment.googleusercontent.com/attachment/?ui=2&ik=25c81570a1&view=att&th=1370f04a1dd409a1&attid=0.1&disp=inline&realattid=f_h1qs0rbw0&safe=1&zw&saduie=AG9B_P9eRSP7tiqLACllNEToq8e_&sadet=1336049998155&sads=L75rr9CzuqYX_sqzmOWk_9AOyNU&sadssc=1 This link is A a private link for which we need to be logged in to…
It ll be fun trying to figure out advance material workflow inside UE4. My initial idea was to just get it done in Painter but it will be a missed opportunity if I dont look into UE4 features now after all the years away since UDK days. Gonna sort out the TD before later, just for testing I am using UE4 default materials.…
No Prob Johny, you are absolutely right on that I need to do a few touch ups here and there, and also work on the windows there, FYI it is supposed to be glass, so far I only made them into dim alpha'd maps, I will go back and retouch them by adding them dirt and grime to the glass so it looks fantastico! and the lighting?…
heh - i actually used mudbox 2009 to paint on the -lowpoly- of my normal mapped model which enabled me to neutralize the problem of seams altogether, otherwise i'd look for similar options (i.e. bodypaint...) so my method would be - i'd make one massive texture/size/box with every uv within it in th proper places (as…