This looks reaally awesome! :) One question: how do you make the roughness maps in dDo? Are you just overlaying the spec/gloss in Photoshop? Or is there a setting in dDo for such? :O
I'm not attached to any of it lol **updated first post with new specs there are a few GTX 970 options to choose from so not sure if I picked the right one
Are you going for a stylized approach? The spec is a bit much especially on the handle. Right now it feels like the contrast is overexposed all over. It's a cool look, but wondering if it was intentional?
Cheers Torch! Sorted :) @Ged - The material on the shoulder armor and chest is bone, same as the swords hilt. Guess I need to sort the spec on them and maybe revisit the texture!
Thanks mikhga :) Apparently its going to be 2048x1024 for each type of texture (diffuse, normals, spec) but it would be great to get an official statement to clear out the confusion :D
Yeah, that's really nice! I agree with Jalcober however, the color of the wood itself could use tweaking, as could the spec map on it, it's a bit shiny currently. Nice work!