You go to an Art Institute, Apophis? This is very similar to a project my me and my classmates are working on, art deco buildings. Edit: Hehe, nevermind just checked your profile. I wouldn't worry too much about making this building look "stucco" unless you're going to have some close up shots (you can't tell at this…
I'd put in an omni light with a light function on it that has a panner. Although the animated spotlight would probably give a similar effect. The big advantage of doing it in matinee is that you can synch it up with other elements. Like an animation on the light. But the light function would be more portable.
Thought I might answer some questions while I'm at it. Noodle!, You're absolutely right about the walls in relation to the other props in the scene, I'm gonna look in what to do about them, I'll probably just redo them and make a low poly that follows the shapes of the hi-poly in a better fashion. About the texture for the…
Hi Daedalus51. As mentioned before shader is work n progress and there might and will be some changes. This is not totally PBR, this is artistic interpretation of it. This shader newer really pretend to be physically correct, it physically accurate in some extends, but in my artistic driven way. I'm not a tech artist, I…
Really nice work so far. I like all the detail everywhere, it's almost too busy yet it gives a very rich feel to the set. The rug on the stairs needs a ending trim/edge to it at the bottom, right now it sort of ends in the middle of a texture tile and doesn't look quite right. Don't forget to punch up the contrast in your…
Well, first of all we need to know if you're going for a cartoon look or a realistic look? If you're going for cartoon look, you're right on track to making some superb textures. They need some more loving, however: Add more contrast to the colours, right now theres a lack of saturation in the colours and its making…
Hello! , My name is Alvaro Abreu if you are looking for an unreal script programmer then you have come to the right place I have arround 3 years of experience with Unreal Script and Unreal Engine, my most recent work is the Open World Survival RPG Survivor :Forgotten World http://www.moddb.com/games/survivor I was the…
nFusion Interactive is seeking a Lead Level Designer with 3+ years industry level design experience. Primary Responsibilities Creating enveloping levels with balanced exciting gameplay. Collaboration in the creation of production schedules. Coordinate with staff and task interdependencies to ensure timely and…
I started making the presentation scenes. I had three ideas in mind for the presentation scene: A cinematic mid-flight scene with a prominent environment in the background. https://www.artstation.com/artwork/L2Gbn5 A clean studio setup with a few decals about but main just a clean background and the…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…