Hello fellow polycounters. Recently i've been keeping myself busy while working on the Aura Tactics project i jumped on a few weeks ago by rigging and animating some of the models from Polycount's SDK sticky. Some of you may remember seeing a few of these videos in the WAYWO thread, or on my phone at the GDC PolyCount…
I dont even think there is a correct term for this, people just say 'stacking uvs'. I never tried this with sp but if it cant handle stacking, just do one link then go back to your 3d app and hit array (or whatever the the app calls it) to make your copies. Unreal Studio recognizes instances so its great for repeating…
Can't wait to try this, lots of excellent stuff. And even default behavior like GridFill can always be improved anyways - for instance it would be great if this version of Fill could work on more cases than regular GridFill. Also : a huge thank you for releasing these as regular menu items in the side panel rather than…
Well, we're working on bug fixes first. Things are being actively worked on. On the side, we're also working on tightening up the wide margins, since this should be easy to implement. We're being careful though, would rather not screw things up inadvertently. Thumbs in list view will probably come later. We apologize for…
A lot of post-modernism revolves around the idea that the meaning is more important than the actual work. When you add to the piece, it has to reflect back upon the meaning. When it comes to concept art, when you're designing a character or zone or object, everything has to reflect back to the central idea of the person or…
I'm not seeing a need to restart the pick code. You can just update the filter based on the dropdown. It even works while you are in pick mode. ( rollout rollPickTest "Pick Test" ( local ddlClass = shape fn PickFilter obj = superclassof obj == ddlClass dropdownlist ddlClassPick "Pick Type" items:#("Shape", "Geometry")…
Zetheros, 9th Knight, thank you very much for your support! This contest is great : being helped by a great community on polycount encouraging me, advising me, and answering my questions! Hope to see your items in workshop soon ! P.S.: @zetheros: I do believe I am not the only one who wants to see my blade shine in the sun…
first time for you in OSX? thats just how an application that follows the operating system GUI conventions will display its global menu items in windowed mode. no way of attaching that to the window frame. if you compare against other apps installed on your system it should be the same for most of them. what you can do in…
Blueprints are crazy, I don't think a lot of people see how powerful they are yet, but that will change soon hopefully! Here's something you could do with it: Place an item in the scene, and select the top-mid and bottom meshes. Let is automatically drop it on the floor and place them neatly ( in this case a beam ) Now,…
I don't think you know what you're talking about. The advantage of a modifier stack is to reify operations as non-destructive, parametric items. Any time you want to change things modifiers are there to help you. That can be fixing inaccuracies, incorporating feedback, AD revisions, etc. I don't do "creative" work. I make…