Looking great. You could use vertex color to soften the sand transitions. Also the wall on the left where it meets the sand, that edge is a bit too harsh. The foreground dock looks really dark. I bet your texture is really dark, so it's not getting much light. I would love to see some distortion in the water reflection.…
I feel as though that last shot need work in terms of it's timing; particularly when the character being punched falls over, and when the striker goes in for the final blow. Maybe grab some more reference for that scene? Just another thing I am seeing is that the old man off the first scene comes to a stop in a very…
Regarding updated version. The first gameplay clip is waaay too short. You should have a longer clip first, with shorter clips toward the end. Let the viewer see whats going on, then speed it up, as it were. I'm not familiar with movie maker but can you not insert images that have text on. Alpha'd png's? You should also…
If I'm going to be the first to comment, then I guess I'll say I'm probably not just speaking for myself when I say that battle scene has to be one of the best put to film, as in part indicated by the 10/10 rating for the episode on imdb, for one. The sheer chaos, the terror of the crush and pulling off presenting such a…
I'd probably just check a few things with the first 3D peice. The corner of the chimney. The bricks are totally different where they are going around the corner. Very obvious seam. Also, I think that texture overall is very bright compared to the rest of the scene. For such a basic part of the scene, with not much detail…
yeah, if you select a material in the mtl. editor and hit the "X" icon button just below all the preview spheres, it'll probably ask you if you wanna reset the material in just the editor, or in the scene too - just make sure you choose the option to only reset the material editor material! then bingo you can make a new…
Definitely a good start, but a bit too early for specific critiques to the work you're doing. It would be good if we could learn about your budgets (What range of triangles do you want to limit yourself to? What's the average texture size we'll be seeing? Etc) Do you have any references? Whats your inspiration for this…
calling this done. thanks for the crits and suggestions! I added a slight concrete transition on the garage platform to (hopefully) ease better to the concrete ground. I also adjusted the spec map on the concrete ground, though, this screenshot may not be the greatest angle to show it off. Anyways, it would be nice to add…
Thank you for the info! However, I have tried everything from the post but nothing helped. Bitmaps are still loading on max scene startup. We are using Max 2015 SP4. But one thing at least changed, the File Property dialog no longer contains list of used External Resources - bitmaps. Unfortunately, this is not helpful. I…
Hey, Been working on my environment for a while, I know it took a long time to finish and that because of the bad situation in Iraq, anyway after working on some critiques and feedback from the communities, I added more lights to the scene and increased the bounced light to make the scene pop up, and been working to add…