its a shame there arent more of these. There are lots of videos showing the construction of characters and props but for environments you have to dig pretty far to understand the workflow. I am on my second environment now and I think I am closer thanks to some threads on this forum but I still think there is not much out…
He's just outside Toronto. There's not many large studios in the area. Ubisoft, mostly. Gameloft. Torn Banner is growing slowly. Big Viking has a studio in toronto now, but they are mostly in London. Digital Extremes as well. But there are a ton of smaller studios that a lot of people don't know about. Actually, I should…
the meshes in question where simple so I fixed the issue using the generate unique uv's tool. What confuses me about this is that channel 0 uv's work fine but dont 'look' fine in the UV view. I get a warning telling me the uv's are outside the uv space or something for th elightmap but they certainly arent as I altered and…
@Harry - It's never too late! I like your comparison there lol I did provide the original concept and sculpt in earlier images but my bloody first photobucket account went down so they arent showing. The original concept is similar as the soldier is supposed to sleek and only really have really thin organic armour. BUt…
Hey everyone, thanks again for all the kind words - really appreciate it! :) I havent forgotten the PDF, it will come shortly when I get back to civilization :D Yokai: I cheated with the eyes man, they arent rigged - i used morph targets to place them according to various poses i had made up. I dont see why you couldnt rig…
just finished the game. i agree that the game becomes a lot less frightening as we play through. the enemies become predictable, and when its just hordes of em, u arent really scared anymore. stasis a pack of em, and shoot off their limbs. it was an amazing game, no doubt. first survival horror game that i genuinely liked,…
Its funny that you talk about professional work, and doing game related tasks as if they are mutually exclusive. Most people on this forum who are professionals, use applications that are... OH guess what? VIDEO GAMES! So game performance can be a HUGE factor in professional performance. If you're doing level design or…
dont worry too much about making the blades make sense, theres been multiple versions of the blades in movies/comics and none of them really make alot of sense so I reckon just make it look cool, and Id say your doing a pretty good job so far. Its hard to tell without hair and also the clothes are a bit too realistic…
Cheers duders! Avoiding studies for the time being, trying to flex my imagination muscle so its not so fucking shit and boring. It's probably one of the most frustrating things so far, especially when youre trying to think of something cool and it comes out not so. Theres a few more sketches/doodles and what not that…
Right, we arent doing any real "lesson plan" persay, we have some specific stuff we try to teach with each topic, but it is more of an organic process than: Step 1 model this shape like this Step 2 model this other shape like that Step 3 etc etc The whole idea behind the thing is to share how you would tackle the…