I think we have simila errors on this thread: http://polycount.com/discussion/181729/normal-projection-issue If you find out anything usefull to share let us know!
This looks extremely awesome! Makes me feel nostalgic. One thing though, if the game's going to be in english, I'd invest in a writer or at least an editor or something to look over grammatical errors and such.
Hey Bake! What profile are you using to work with? I've never seen this issue encountered before. Could you provide some images or perhaps a video of this error from the beginning?
Nice work, I can't wait to see what it looks like with more props added. The only thing that jumped out at me as an error was the stretched texture on the end of the boards on the bunks.
seem to be a few errors on the insides, I think you need to cut between the verts on the circles and the nearest corners on that rectangular area at the bottom if you get what I mean :p
I can't remember if it applies to alpha problems, but some rendering errors I get in Marmoset can be fixed by scaling the mesh size up or down. Think the slider's on the first tab.
Too lazy to type right now, so here's a quick paint over. Hope it helps. There are also some nasty smoothing errors around the jaw and nose you should fix.
Took a look at your site. Youre mesh is good, character designs unique, and only a few anatomy errors :-) Welcome aboard and lets see what you do now. :-) Scott