$600 my ass! I thought this kinect hack would allow people to do some crappy-esque mocap by themselves for the price of a kinect or two... gawd damn! might as well just fucking order a mocap shoot if stuff is gonna have these kinds of prices! I was waiting for 2-3 kinect support, hoping that the data would turn out better…
60k US is what I would say is the average for the US with like 2 or 3 years experiences. 81k would be after your working for maybe 10 years I would think, just based on the talks I have had with people. 40 to 50 is generally your average entrance salary. And I understand that living in London would be crazy expensive as…
Thanks for the reply WIll my 512Mb GTS250 be enough for MAYA/MAX and After Effects at 2560x1440 resolution? I have read that the 600 series lacks in Maya/Max.What's your take on that?
Mark Dygert, you're really taking this to the next level. They don't want it even that sophisticated at all :) Considering me, I'm heavily annoyed. I was ready to export everything and out of a sudden the keyframing doesn't work the way it used to. I animate the opening of the book to page 1 which is 45 frames alltogether.…
I've become a lot more critical than I used to be, since gameplay design fascinates me I often find myself quizzing the developers in my head over design choices as I play. Probably not critical enough... Just finished Onimusha: Dawn of Dreams on PS2 and I'm now wondering if the 60hrs was worth it.
Yeah I don't know you so it could be a number of things. There is always that "postpartum depression" with many big things in your life, be it school or shipping a game. Hopefully not, but possibly subconcoiusly you have that feeling like you've made it or more likely should have made it. I know people like this from my…
Since it's mandatory that I mention Modo in every modeling thread, the retopo tools in Modo are quite nice as well. The new stuff in 601 is REALLY slick. But that's definitely more of an investment than 3D Coat or Topogun!
I'd guess around 4000 triangles, but it could be up to 2000 triangles more or less depending on the game. I'm pretty sure Unreal Tournament 3's weapons were up to 6000 tris. Bioshock's looked lower to me.