Also, I think that ironically you will most likely get the most positive responses from people who are used to the precision of traditional media. What I mean by that is that by nature, traditional media has a much finer resolution than what any digital painting program offers ; and similarly, the "pressure sensitivity" of…
You can use things like airborne's photoshop scripts to combine the seperate normal maps into one PSD file for you. Also batch baking may be something you could look into. http://www.polycount.com/forum/showthread.php?t=125244
http://www.jacquechoi.com/Asturias.html Here's a good example of lighting on both metal and cloth, notice how much the hues and values change? This will allow you do define the materials and distinguish them between each other. I also suggest checking out this thread if you haven't already, it's got a ton of amazing…
Theres some breakdowns scattered in this thread: http://www.polycount.com/forum/showthread.php?t=125857&highlight=rawk Also some awesome rocks to study eta: didn't see rogelio already posted it :P
think you are talking about the wet leaves on the ground texture, there is a closer shot in marmoset in one of my previous posts. they probably dont fit with the other parts of the landscape texture which need some work. id like to make the path like a muddy path with foot prints but thats another thing on a long list of…
@ BladeofEvilsBane - Thanks! I will take a gander at Skywrath and see what I can come up with @ identikal - Much appreciated! Currently im only submitting them as "other" in hopes that they will open soon or that when they do, I will have some done for the workshop. They recently added a couple taunt animations right…
Sure mate, the truth is I did more or less what Earthquake explains in this post (http://www.polycount.com/forum/showpost.php?p=1251420&postcount=8). I've also tried other ways, but this seems to be an easy and efficient method.