There's definitely less build-freedom than the original GW, and I must admit that's one of two things that really bums me about Guild Wars 2. I LOVED coming up with unique builds in the first GW - even ones that were impractical, ones that were excessively hard to make "work" just for the fuck of it. Most builds that I…
It's better than before but still has way too much going on for it. You need to distill, distill, distill! For online portfolios you have to throw everything you know about web design out the window. * Your custom maps are great, but you don't need to show every square inch of the environment. Every map should have 4-5…
I like the walls and such, the sign with the building number could use some dirtiness, just a bit, its too white currently and stands out too much. That mail box currently is completely rusted over yet the keyhole looks like there is nothing wrong with it. I'd add some tarnishing to it. Theres also that the mailbox being…
We are looking for a skilled 3D Animator to join our team for an Arabic-themed fighting game project! ✅ Requirements: * Strong experience in fighting game animations (punches, kicks, special moves, fatalities, etc.) * Experience with UFE (Universal Fighting Engine) is a BIG plus * Familiarity with Mortal Kombat style…
Great thread. I just want to chime in a little with my experiences. When I first started in the industry I busted ass a lot because of excitement but also because I enjoyed doing the work and wanted to 'get ahead'. However I definitely agree to heed the warnings other have mentioned in earlier posts. More specifically: -…
The black & white tile is far too distracting; it really overpowers the entire scene, especially in brightly lit areas. Boring floors are fine; add some clutter if you must have something down there, but it's really best just to keep the floor itself fairly bland. The couches just sort of hanging out at the columns don't…
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Yeah, cornering more like a motorcycle would definitely help. The way it is now, it feels like you're about to high-side. The main thing is being able to maintain an arc. In most racing games, you cannot really apply true cornering logic to what you are doing, and you must murder your breaks just to make a turn. One…
interesting read, Im busy doing my dissertation on emotional design in video games and Ive learnt alot about why games are the way they are...well according to theorists anyway. It seems that we have so many games which involve performing actions and violence simply because computers are good at that stuff. Developers are…