Hi. You will get used to it pretty quickly. Only thing blender is still lacking are UV tools.. Also, blender has a lot of hidden features like Loop tools which are essential for hard surface. And would suggest downloading edge flow plugin. I'm sure you will find it handy for HS modeling :)…
This game is 5 years old. It was produced with Softimage, which is a dead software. They used a plugin called User Normal Translator to modify quickly the vertex normal directionsm and a code for dot-producting the light ray with the object's normals to produce this amazing cel-shading fx. Apart from that, there are also…
You can approach this like you approach sculpting anything else, by starting with the primary/large/silhouette forms. Before you start chipping away corners and adding cracks try to establish the silhouette. Zmodeler/crease/dynamic subdiv is a good way to quickly experiment nondestructively at this stage. If you study the…