Here an update on those vender stands. These will be plain for a little while until the other props can be produced. Didn't get much time to allocate to the task this week =( I'll be working on these more in the future to flesh them out with vender props and cloth, along with fine tuning them. Vender Stand #1 Mesh:…
Yep, I think showing a view a bit above the level of the prop would do some justice. In the renders you have great action looking shots, but it'd be good to also include a one that shows the overall prop would be good to showcase it in all it's glory. You'd get to see more of what you've done with the turret and…
Maybe I'll start a poll, but it seems to me that there's generally a lot more environment/prop art than there is character art for most games. I mean, out of the teams that I've dealt with and games that I've worked on, it isn't uncommon to see only 2 or 3 character artists/animators, and 10+ environment/prop guys on a…
I can't wait to see where this goes! I use to play CS in the early 2000's and remember this map very well! I would love to see some added detail and props. That is where this map lacked back in the day. Barely any props within the level. I'll keep my eyes out there for your updated posts, cant wait to see how far you take…
Thanks for the kind words, Stockwell! Gotta admit it's pretty difficult to decide like "I want to focus on pretty much only props" but props is what I've done most of so I think I'll stick to that title if you guys don't think it's too niche? Ofc I will add more content, and most of all, GOOD content! Will work my ass of…
YOU!! MADE!! ME!! GOOGLE THIS!!! :poly118: To the OT; It really depends what you are comfy with. You can even use blender for environment props details. I've seen people use Zbrush for environment props detail. Mainly one would say 3ds max and others would say Maya. To me if you know one it shouldnt take long to learn the…
I will be 100% honest, you need to sit down and choose one prop to make. Make that prop as perfect as possible, and make it at a AAA level. The work you are showing here and on your site needs work. Mainly material definition. You are nearly there however, I can see promise. Discuss what software you use, are you utilizing…
These props are looking good, I was curious about what caused the errors the normal map errors and how you fixed them? I like the idea of having the storage draws, makes it seem like a tangible object rather than just a generic wall. Like you said some added colour would be nice, but the colour pallet you've got going…
Hey Synergy, the way we did it on Hunted was we would export certain areas of a level from UDK as a reference guide for placing objects we needed to place. We would get the prop to fit just right then export that piece and use it where we initially intended it then find other uses for it. if it worked elsewhere awesome, if…
I put together several viewer scenes to test the limits of what you can put in a browser. prop with 4k textures: https://www.artstation.com/artwork/handplane-sample-model-marmoset-viewer High poly models with vertex color AO: https://www.artstation.com/artwork/maliwan-pistol-for-borderlands-2 Scene with multiple 2k res…