Good improvements! You're making some great progress! I think motz hit on a good point. Each piece isn't blending too well with the others. It's a tough challenge to meet when you're using tiles. BUT just because your texture tiles horizontally doesn't mean it has to go vertical as well. For example you can make a 512x512…
You can get this computer off newegg for under $700: AMD 64 X2 6000+ 3.0GHz Socket AM2 ASUS SLi-Ready Mobo 2GB Mushkin DDR2 800 Geforce 8800GTS 640MB My personal suggestion is, if its for gaming, shy away from Quad core right now, thats an extra $100+ for something that isn't going to be used. If you have the money, go for…
I've seen laptops for ~1200 euros (and that's including 16% VAT) that come with a better CPU, more RAM (compared to the cheaper Sager model), more HD, etc. Only the graphics card isn't top of the line but rather average (X700s and 6600GT/6800s these days, always a generation behind the current stuff) and the screen is…
looks very nice, although that tread poly detail is really not necessary. The rest of the model looks ace. The texture is fucking huge though. What does it look like at something like 512x1024? It depends what game it is, but unless its on PC, you wouldn't be able to get away with a 1024x2048 I don't think. Art director…
thanks guys! Long time no update here, it's mainly because i posted all my stuff in the waywo thread. Here is a basketball dwarf i did for the latest minichallenge over at gameartisans: oh, and obviously i also used a 512x512 alpha map for this one. currently i'm working on a beast sculpt, i'll post images when i…
1GB, your fine for VRAM. 1GB in most cases is the high end version, 512MB being the mainstream. You could Crossfire it but I don't think its the best solution. Like I said, the power of these programs is mostly in the CPU, if you can find something about the program using the graphics card processing or OpenCL then it…
Still looking for some scaling help, por favor. :) I've finished the military bed and mattress. In my workflow for this prop I opened Mudbox for the first time ever and attempted to make a high poly for the mattress. It's... kind of horrifying to look at and my final bake down in Max didn't want to project correctly, but…
mLink: thanks for the advice man, I shall keep the texture sized in relation to polycount in future models. I didn't really think of that while I was making it. I know now though! All great advice, thanx!:) I found some time to finish the hiPoly on my next model. The loPoly shall come along quicker. On the subject of…
gilesruscoe: Thank you! :) The unwrap went went well. I started texturing it. The texture map is set to 512x512. Did a quick AO/full render with lights bake to get down the initial colours. EDIT: Update: