This is something I just happened to find. Its a plugin for photoshop that takes a photo and makes it tileable with one click...Amazing tool http://www.the-orange-box.com/portfolio/free-seamless-textures-generator-v-2/
As far as your question concerning whether to use geometry or an alpha map for the top portion of your tank, it's really a matter of your own preference, since this is just a portfolio piece. But if you're practicing as if you were on the job doing the real thing, take into consideration all the other variables that may be…
Im using 3ds max 2010. Look at the back wall please. The texture is tilted and have no idea why. In Photoshop it is straight and there was a different type of tile there before and it was completely straight. http://postimage.org/image/9binjmj4l/ If I have to remodel the walls I will. If anyone can help I appreciate it.
hey guys, I'm trying to create a procedural alpha texture, somehow like doom3's thing when you kill the demons, just not over all the body, any idea where I could find a (free?) generator or something like that (maybe tutorials for photoshop) to create that ? thanks
This was textured in substance designer and rendered in marmoset. I have a turntable on my ArtStation, if you wanna see: https://www.artstation.com/artwork/J3EgA thanks. Please leave your feedback (:
Hi there, someone know how to creates a similar thing in UE4 such as the texture asset node in shader forge seen in unity. http://image.noelshack.com/fichiers/2015/14/1428265881-textureasset.png
Hi all, Does anybody have the mesa_rock textures (2048x2048) that ship with udk?? To share :-) As i want to do some play testing with shader in unreal 4. thanks. Unfortunate I can't export them from UDK!!!
Hello guys, just experienced this, the texture in ue4 stretching at the narrow corner, no matter how i fix the uv and triangulation, it happened to my friends as well and no one knows why maybe someone here experienced the same cheers
Hi. If I export my texture as mipmapped DDS from Photoshop, do I still need to set the filter type in Maya's file node? Should I set the filter to mipmap, leave it as quadratic or set to None?