Hi all, hope your day is going well. I currently have some availability and am looking to take on a couple of projects. I've attached a few examples of my work and will leave the link below to view my full portfolio. My Portfolio can be seen here - https://www.artstation.com/jon_hopkins I have more than 11 years…
| The Lost Temple 3D Environment 💬 Bring ancient legends to life with this high-quality, modular temple environment! 🎉 Thank you for your interest in our products! 🙂 We hope our assets will be helpful for your project. | Feature - 153 Unique High Quality Meshes- High Quality 2K+ Texture Set - AAA-quality modular…
[ QUOTE ] [ QUOTE ] I was able to compile it without a problem in MSVC++ 6 and remove the pk3 checksum protection, making it usable for my project w0000000t! [/ QUOTE ] Hmmm, wouldn't it be better to simply change the checksum to your files, instead to removing the check? After all, the option to run on pure servers was…
What works for me is having a fixed schedule for everything. So I'm working at least 30 min. on my projects on tuesday, thursday and sunday morning. Doing the same with sports the other days. Saturdays are mainly reserved for friends, sunday afternoons for family. Also spending some time with my wife every day (some days…
Hi everyone! I finally finished my Lords of the Fallen project. Hope you like it! For more information: ArtStation - Lords of the Fallen - Pieta, Realtime [Fan Art], Hoscorton
You are correct about that. I posted both game and cinematic works because I was experiencing and exploring. To be honest, anything that can just give me chance to start you know. I just want to be part of a team. My latest work have been mostly with game related project involving metahuman and virtual idol type of…
sometime the zproject brush is a bit buggy, you might want to try subtool>project>project all also your screenshot is private, so i'm not really sure how it's looking
Hi everyone! My name is Oleg, and I’m a Concept Artist. Over the past 5 years in the game industry, I’ve specialized in bringing assets to life-from initial sketches to game-ready concepts. My expertise includes: * Weapon skin design and customization. * In-game cosmetics and vanity items. * 2D icons and achievement art.…
Yeah, nice progress :+1: I think the leaves clipping through the fence look a bit odd. You could create some leaves modules that fit the fence, so it looks like they press through the gaps etc. Speaking of fence, that of remains a sore spot for me :lol: Lighting wise the areas in shadow look a bit dark. I don't know what…