yeah, hearing you on the gold- toned it down on the diffuse but the spec is waaay too coloured. Good call on baking in shadows on the legs- will look into that! ~P~
Hello there!!! Hi l.croxton, Thanks for your comment, but that was just the high poly, rendered in zbrush. And there a look of the diffuse textures (88.13% handpainting ;) ) : Cheers, Lucas
The model was inspired by the Quel'Serrar and created in Blender. Texture was painted in Gimp with a mouse. Render was in Blender using cycles. The model is at 318 Tri's with a 512x256 diffuse.
Photoshop : Action tool : with a cool workflow, from a Psd file will save diffuse or specular to the right channel on a TGA file or elese with one click ;)