I've had issues similar to that where it wouldn't paint across all of a face. Triangulating the mesh before export has solved most of them. Though, like MightyPea said, the newest version has fixed a lot of paint room issues.
Set only your UV border edges to hard edge, that should solve the artifact issues you're getting. Check out the hard edge section of this page https://www.marmoset.co/posts/toolbag-baking-tutorial/?page=Best Results#bestresults
are you using intuos?,cause i had this at work this week,reinstalled the tablet drivers solved it though..before i lost the displays on the tablet,after reinstall it reappeared again,i remember having a couple of windoes updates the evening before
THX for the links the seem very useful. I hope the solves the problem. Because you can't open textfiles from your local HDD for security reasons. Also to open SVG "Source" is not allowed. I'll check the links out later!
Here's a shot from one of the snowy areas. One of the problems we had to solve in the mountain area was separation of foreground and background, especially in a platformer where it's very important to be able to tell the distance of jumps etc. Hence the think blue fog! =)
I have a friend which got the same problem on a skeletal mesh. The only workaround that I have found to solves his problem was to use vertex color to identity the flipped geometry and use it as a mask in the material to flip backward the green channel :
They're really not that different. 3D may as well just be a simplified version of 2D where the software is solving all of the rendering and perspective for you which are what people would call the technical skills of painting, all the underlying artistic skills are the same.
Passerby "Make sure the auto on feature of it is turned off" Where can I found this feature in Maya 2014? Do you mean in Modeling Toolkit switch everything off? - I have it but the problem is not solved. (short snap edge extrude)
I figured it out, it is really lame that you have to have the images touching the border of the image plane...makes no sense whatsoever. Are we not taught to have some decent padding around edges for a reason? Unless I misunderstood? Regardless. It's solved.
Again, this whole issue would go a long way towards being solved if sets would show up as a single item/slot in the workshop. If you see single items rising towards the top then it's much clearer that the're a demand for them.