Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
A normal map takes place in repair defined by the face normals and your UV's (the famous tangent space) So if you're uv's arent oriented the same way (here you have 90° or 180 rotations), the normal map patterns shouldn't have the same look. It also means that you can't simply rotate a normal map with the transform tool.…
I completely disagree, you can find tons of studios who use a proprietary engine and do all the world building in their 3d package. If you're using UDK or source you wouldnt because those engines arent setup for that kind of pipeline. We use maya at work (however the same techniques apply to max as well), and the best…
what you need to know as far as shader go really depends on the engine, like in the case of naughty dog yes they use hyperShade in maya to create there shaders, but most of the nodes there using arent default maya nodes, there nodes they created in maya to work with there game engine. for doing things like the texture…
Some parts of the model and texture feel very empty/ rushed. Like you did an absolutely stellar job on the head, pretty good on the collar and then just gave up with the torso/ suit thing. It's important to have a good balance of detail and rest areas, which you're sorta doing, but i think you could add some more areas of…
Hey guys, thanks for the nice comments. Im just Using some point lights under the static mesh. and I have some cones in there with faked light rays coming from them. Im not too sure why my shadows on the ground arent darker. I found that my light map was fairly low, so i cranked it up but it didnt solve the problem…
@thatanimator lolz wouldnt be the 1st´s. @Mark Dygert great points. (opens notepad) ^^ @Richard Kain i cant see the problem whit aiming on RE specialy since i killed nemesis whit knife ^^. althought cant move while shooting was a pain sometimes. on the prototype i made move+shooting available and its kick ass ^^ i cant…
I feel I'm in the exact same boat as you. I'll never be a super-famous online artist unless I totally commit to a style/genre and become both prolific and the best at that one thing. That said, a breadth of knowledge across styles, techniques, engines, and disciplines can make you invaluable in a production. My personal…
Daz i can fully appreciate the situation of bikers, i know an awful lot of em and worked with many, all of which are great riders. But the people who fly past my house (which is a 30mph limit) and 60-90mph generally arent the safest of riders.. and i might be taking this the wrong way but you appear to be telling me its my…
One thing that bugs me is that all the shadows on the wall are identical from your roof panels. I would suggest like in your refrence of having one that is not damaged and one that is damaged. And that the damaged one might be two panels so that you can rotate it and get some variation out of it. Also i think that the…