Reads like an echo of almighty_girs answer in this old thread :D Same thread also a contains short description how to create a geometry outline (duplicate mesh, fatten duplicate, invert its normals, apply material). Good luck!
What do the UVs look like? Any particular reason why you don't use hard edges at steep angles along UV seams? Does it improve when you bake with a higher resolution? You could zip the meshes containing this part and attach to a post for people to take a look.
Hey guys. Ok, so a very long while ago (under my old account), I posted a couple of screenshots on this forum of a couple of shaders I was working on, one of them being a black and white Manga screentone shader. A couple of people expressed an interest in knowing how they were made, but I couldn't share too much at the…
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