Hey foreverlost, I appreciate your interest of my work :D With those seams that you are talking about, I separated each of those so I could keep dynameshing those parts of the model individually without dynameshing the whole sculpt. Once I was done I attempted to piece it all together, but I was having a tough time…
Hmmm, just tried it an unfortunately the first impressions are the same as with earlier versions - inconsistent framerate in the viewport (125fps when rotating, 41fps when deforming, and as low as 2fps when interacting with sliders), and the menus refresh rate is poor. I know I am probably missing on a ton of great…
In addition to what the guys said above, I'd like to suggest working with less bricks. If you look at tileable hand painted textures you'll notice they will tile quite a bit but the texture itself is loaded with character. Check out Faf's thread to get a better idea of what I'm talking about.…
You have some really good layering going with your model all ready. Nice parallax and good silhouettes. What I do when I do environments like this I plan what should use a tiling texture, what should be decal (like damaged plaster) and what should be completely unique (something like your damaged beams). Like I said, the…
Time for another update: I want to get grain sacks in there that react to physics (bullet impact). I plan on doing that with the soft bodies from Nvidia Flex. Getting Flex implemented in Unreal 4 is not easy, so I decided to write a comprehensive tutorial: 1. Get an account on Github, and download the software. 2. Link…
By The Power Of PLACEHOLDER! :D So I reached the wifi limit at the hostel I'm staying at, and found a pretty neat library just down the road. Aus is really amazing place. It's like a mix of San Francisco and New York, but with none of the dirtiness and grime that usually comes with cities, and the people here are very…
Hey guys ,I would like to join in on the chest event/comp thingy :) I and Square are going to make a wich doctor set with a vodoo theme . Square made the concept , I will do the rest :) my polycount thread : http://www.polycount.com/forum/showthread.php?t=120067 workshop link:…